have maked many Tests, but always is ->"At The Moment i know and have seen" !!
So feedback from other user that play with AIs would be nice

(and my English is not perfect - so correct me if it to Bad

Now to the AIs :
AAI V0.9
Plays a nice and slow game, using ground, air & hovercrafts.
Though water gets used too, it happens seldomly and depends on the Water/Land Ratio.
Dont Reclaim in General except by build-pos blocking from wrecks.
Build good defence but to many one to little space.(self shoting)
Sometimes it uses smart moves, but needs many,MANY test games
to get better through aquiring learning data.But then it acts nice.
Use NO Nuke/AntiNuke/EMP-Missles !
Realtive CPU usage: 1.0
Scales well with growing unit numbers.
Use no known cheating.
Special: needs a (manually managed) config file per mod.
Known to Support (if config available): BA, SA, XTA, Rev
[maybe S44 - but dont think so ..]
KAIK V0.13
Plays a though and fast game, using nearly exclusively ground units,
with a lonesome plane then and when. Attacks in big groups,
and never with hovercraft or water units.
Build no Base defence.
Use even T2+ units (Kroghrot) well if it have enought Time.
But dont build any Building except Fabrics/Energie/Metall.
(No Defence,wapons,special)
Use good Reclaiming!
On Watermaps it trys constantly to target units across the water and generate with his many units extreme pathfinding CPU usage!
Usually is easy to beat once the game gets to T2.
Realtive CPU usage: 1.5
Scales well with growing unit numbers.
Use Target finding cheating, so it build no Radar.
Known to Support: BA, SA, XTA, Rev
recommended: use only for *A mods
HINT-> If spring crashes at start a good chance is KAIK dont support the mod !
RAI V0.601
Plays a nice, slow game, concentrating on base building.
Uses ground, air, hovercrafts and water well.
Does some smart moves and handles T3+ well.
Walk to much in the front with his commander - 90% the reason the commander get killed!
Sometimes he changed to slow the Techtree and so fail...
Build many Base Defence and so not many Units at beginning.
Builds sometime stupid buildings (2 Radar Tower in short distance)
On Watermaps he build a complete base underwater and survives attacks from ground focused AIs.
Realtive CPU usage: 1.0
Scales well with growing unit numbers.
Use no known cheating.
Known to Support: BA, SA, XTA, NOTA, Rev
NTai VXE10.1b
Plays nice but not Fast,use ground+air well.
Use not in General water/Hovercraft units (except defence by random and amphib units) Make sometime smart moves and Handles T2+ well.
Need medium Time to grow.
Build sometimes to expensive Buildings/Units with low resources and
so it takes to much Time ...
Not perfect in Energie management.(Low energie not rare ...)
Build only spare defence,sometimes silly (Depthcharge-Launcher in the middle of Land ..)
Build his base more like a Line and not compact,so it is more hard to defend.
Builds many of construction-units and then he doing nothing - absolutly nothing.
Collect new units to a group direct on the fabrik,so he get overstacking and self slow down.
CPU usage 6-7 , scales to 15-30 with unit number grow.
No known cheating.
NOTE -> Play only a couple of TA based mods and KP well.
E323AI V3.14.2
Plays nice but not Fast,use ground not bad.
Build good defence and smart.
Use T2 good.
CPU usage 7-9 , scale amount unknow.
Use Target found cheating.
NOTE -> Play only a couple of TA based mods well.
[runs ATM not full stable on my Spring ..]
[sometimes his CPU usage get to 100 and he generate a 50MB+ logfile ..maybe a bug or false debug output ?]
HughAI V0.1
Plays nice but not Fast,use ground well.
CPU usage 2.0 , scale amount unknow.
No known cheating.
NOTE -> Play only BA mod well.
[runs ATM not full stable on my Spring ..]
Regards
R-TEAM