AI , "MISSION" and mod

AI , "MISSION" and mod

Here is where ideas can be collected for the skirmish AI in development

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daryl
Posts: 200
Joined: 08 Oct 2006, 10:33

AI , "MISSION" and mod

Post by daryl »

Hi all,
i'm creating some missions and a mod and i have some questions:

- can KAIK be used into a mission? when i start a mission-mod created by CA mission editor, SPRING crash. With RAI work well.

- can KAIK and RAI support 3 or more side mods? ( for example, ARM, CORE, XXX ).

thanks!
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: AI , "MISSION" and mod

Post by hoijui »

daryl wrote:- can KAIK be used into a mission? when i start a mission-mod created by CA mission editor, SPRING crash. With RAI work well.
please attach the infolog.txt of that game as attched file (or through pastebin.com).
daryl wrote:- can KAIK and RAI support 3 or more side mods? ( for example, ARM, CORE, XXX ).
There will not be a problem with many sides (and if, then that woudl be easy to fix), but KAIK can generally only be used for *A mods, and most mods that have 3 or more sides are usually not *A mods. RAI should work better there, but it may not perform as good as in BA either.
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daryl
Posts: 200
Joined: 08 Oct 2006, 10:33

Re: AI , "MISSION" and mod

Post by daryl »

hoijui wrote:
daryl wrote:- can KAIK be used into a mission? when i start a mission-mod created by CA mission editor, SPRING crash. With RAI work well.
please attach the infolog.txt of that game as attched file (or through pastebin.com).
ok i attached the infolog.txt!!!
hoijui wrote:
daryl wrote:- can KAIK and RAI support 3 or more side mods? ( for example, ARM, CORE, XXX ).
There will not be a problem with many sides (and if, then that woudl be easy to fix), but KAIK can generally only be used for *A mods, and most mods that have 3 or more sides are usually not *A mods. RAI should work better there, but it may not perform as good as in BA either.
ok!.. thx! :)
Attachments
infolog.txt
infolog about the mission
(26.62 KiB) Downloaded 163 times
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: AI , "MISSION" and mod

Post by hoijui »

mmmm :/ crash in KAIK, but stack trace translation did not work.
http://buildbot.eat-peet.net/spring/sta ... 57127.html

difendiilponte.sdz is the mod you used, right?
is that something you did yourself?
well.. try the ohter AIs first, and then, if you can/want, you can give it to me and i would test and see what is goign wrong. but if it is not something really similar to BA, then KAIk wont run, and other AIs will have problems too, or not work at all. youd need to write your own AI, or get someone to do it.
User avatar
daryl
Posts: 200
Joined: 08 Oct 2006, 10:33

Re: AI , "MISSION" and mod

Post by daryl »

hoijui wrote:mmmm :/ crash in KAIK, but stack trace translation did not work.
http://buildbot.eat-peet.net/spring/sta ... 57127.html

difendiilponte.sdz is the mod you used, right?
is that something you did yourself?
well.. try the ohter AIs first, and then, if you can/want, you can give it to me and i would test and see what is goign wrong. but if it is not something really similar to BA, then KAIk wont run, and other AIs will have problems too, or not work at all. youd need to write your own AI, or get someone to do it.
difendiilponte is the mission..and it require the TFB mod ( TFB = BA modified mod )
RAI work,
KAIK don't work...
when i will have time i will give you the link for mod and mission ( stupid mission, difendi il ponte = defend the bridge.. original??? :)))) )
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