Black ground (aka Who put the lights out)
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Black ground (aka Who put the lights out)
OK since the new release I've found that in some maps all the ground is black, making them unusable.
It's kind of like the textures have virutally no light shining on them at all. On some maps, zooming up close I can just about see a bit of texture. The water overlays however are still fine, so on maps with water you get a few patches which aren't completlely black, the trees are also OK.
Pressing F4 makes no difference - I don't get to see the metal spots through the black
Pressing F1 makes no difference either (I have coloured shading switched off)
However the minimap still looks fine and pressing either F1 or F4 has the correct effect on it.
For me the maps that I've found I have problems with so far are:
- Greenhaven (sad because I love that map)
- Eurogreen
- Ancient Arena
I've been fine on:
- Small Divide
- The Pass
- Spare Wood
- Baller Burg(en)
However I bumped into somebody else in the battleroom who'd had the same problem on The Pass, but didn't have a problem on Ancient Arena.
Please can we fix this! Shout up if you've had the same problem =)
Ta
Munch
It's kind of like the textures have virutally no light shining on them at all. On some maps, zooming up close I can just about see a bit of texture. The water overlays however are still fine, so on maps with water you get a few patches which aren't completlely black, the trees are also OK.
Pressing F4 makes no difference - I don't get to see the metal spots through the black
Pressing F1 makes no difference either (I have coloured shading switched off)
However the minimap still looks fine and pressing either F1 or F4 has the correct effect on it.
For me the maps that I've found I have problems with so far are:
- Greenhaven (sad because I love that map)
- Eurogreen
- Ancient Arena
I've been fine on:
- Small Divide
- The Pass
- Spare Wood
- Baller Burg(en)
However I bumped into somebody else in the battleroom who'd had the same problem on The Pass, but didn't have a problem on Ancient Arena.
Please can we fix this! Shout up if you've had the same problem =)
Ta
Munch
Is the fog support new with the latest release? I ask because this is something that has broken between 0.65b2 and 0.66b1 - we never had a problem with it previously - all these maps were perfectly usable prior to the current release.Gnome wrote:I think it's fog problems. Check the SMDs of the maps, is FogStart either 1 or 0? I know secure was having this problem on Ashpen, except it was all white until you zoomed in really far...
Munch
It's a hard bug to fix. I've asked SJ if he had changed any map rendering code between 0.65b2 and 0.66b1, but he hasn't. I have not changed any rendering code at all in that period.
The only thing I can think of is that unit rendering code is somehow not cleaning up the rendering states correctly. I didn't work on the unit drawing, so I've asked SJ if he could take a look on it, and he will once he has time.
For information, what rendering settings are you people using? Drawing with shadows will use a different unit drawing render path than the non-shadowed drawing.
The only thing I can think of is that unit rendering code is somehow not cleaning up the rendering states correctly. I didn't work on the unit drawing, so I've asked SJ if he could take a look on it, and he will once he has time.
For information, what rendering settings are you people using? Drawing with shadows will use a different unit drawing render path than the non-shadowed drawing.
Minimum
Minimal graphics settings for me - shadows off as my hardware doesn't support them. The only thing not set to minimum is Terrain LOD distance, which I have set to max (as I hate seeing the terrain change shape as you move around the map in TotalWar/FPS/Rotatble Cam mode).Zaphod wrote: For information, what rendering settings are you people using? Drawing with shadows will use a different unit drawing render path than the non-shadowed drawing.
I'm sorta glad I'm not the only one having this problem (sorry for you guys, but at least it should get fixed fairly soon seeing as it's so major).
If the terrain rendering hasn't changed as you say then the new unit rendering code has got to be the main suspect. But then again maybe it's just an array bounds overrun in a completely different part of the code. You can imagine it can't you - the delicate textures getting overwritten by a huge block of zeros. Don't you just love C++?
Cheers
Munch
That's very interesting, especially since units are drawn after the map. It's very well possible that unit rendering cleanup doesn't clean everything up and will mess up the map rendering the next frame.i did find something "interesting" or at least it was interesting to me wich was that the map is loaded correctly with the correct colors and things and then it turns out all black.
i can see the map changing for a really small time like 0.1 seconds or so.
its like a flash.