TASClient features request request - Page 4

TASClient features request request

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Satirik
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Re: TASClient features request request

Post by Satirik »

if any of you have any bugs to report or suggestions about the autohost interface go ahead before i switch the beta to public
Google_Frog
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Re: TASClient features request request

Post by Google_Frog »

The battleroom interface of around version 0.39. The one with the map/mod options on top with the players/player options next to each other in the middle and the chat below. I like wide chat windows.
Satirik
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Re: TASClient features request request

Post by Satirik »

Image

as you can see googlefrog you can move the panels once you unlocked them ...
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Raghna
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Re: TASClient features request request

Post by Raghna »

caldera wrote:please keep it simple. if tasclient is overloaded with a shitload of features which arent necessary to play the games, its getting harder for new players to learn how everything works
Then you could just have no chat, no options, just 1 button: play, and it just joins a random battle and battles start randomly with random options...
Google_Frog
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Re: TASClient features request request

Post by Google_Frog »

as you can see googlefrog you can move the panels once you unlocked them ...
That's good. All the other times I attempted to move everything around without unlocking the panels just ended up disappearing.

Now that I can move panels I would like the "My options" box to automatically stack it's options vertically when the box is too thin for them to all be visible if next to each other.
Satirik
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Re: TASClient features request request

Post by Satirik »

there is a "myoptions vertical" layout script in the options, not auto though

and you can save your layout in case you do something wrong or if you want to have differnt layouts, you can reset if something goes wrong etc and if you close something you can reshow it in the options view menu
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manolo_
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Re: TASClient features request request

Post by manolo_ »

when i hover over a name in the battlelroomlist and the player hasnt the map yet, it should show the progress (e.g. manolo 90% of map loaded). i know it should be incompatible with SL and depends on connection, BUT its better than nothing and the player would be kicked coz he isnt answering
AreaFire
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Joined: 27 Aug 2009, 18:08

Re: TASClient features request request

Post by AreaFire »

Sometimes I click on open games with only 1 or 2 spots open. By the time the Battle Window opens, the spots are taken and I'm forced to spec. Cool, whatever, someone beat me there. I have no problem with that.

My problem is that sometimes I'm forced to spec without knowing it. I ready up, join the battle, and DAMMIT I'm a spec and didn't know it.

Maybe a feature that warns you when you join a game as a player but end up speccing it? With an on/off option for people annoyed by it?
Satirik
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Re: TASClient features request request

Post by Satirik »

AreaFire wrote:Sometimes I click on open games with only 1 or 2 spots open. By the time the Battle Window opens, the spots are taken and I'm forced to spec. Cool, whatever, someone beat me there. I have no problem with that.

My problem is that sometimes I'm forced to spec without knowing it. I ready up, join the battle, and DAMMIT I'm a spec and didn't know it.

Maybe a feature that warns you when you join a game as a player but end up speccing it? With an on/off option for people annoyed by it?
disable heightmap and units icon loading in the options to join faster
AreaFire
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Joined: 27 Aug 2009, 18:08

Re: TASClient features request request

Post by AreaFire »

That's a workaround, not a solution.

Some poor noob still gets left unknowningly speccing a game if I load a little faster and beat him to it.
Satirik
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Re: TASClient features request request

Post by Satirik »

if you can't check your status when joining you can't be helped
AreaFire
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Joined: 27 Aug 2009, 18:08

Re: TASClient features request request

Post by AreaFire »

Satirik wrote:if you can't check your status when joining you can't be helped
What if you just removed the "ready" button (or greyed it out) if you were a spec? There's no use for it anyways, and it would quickly indicate "hey dood, ur specced!"

SUPER easy fix.
AreaFire
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Joined: 27 Aug 2009, 18:08

Re: TASClient features request request

Post by AreaFire »

Wow, quick fix. Thanks a ton! I really appreciate the work that goes into TASClient.
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TheMightyOne
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Re: TASClient features request request

Post by TheMightyOne »

one thing that SL does and TASclient doesnt is that it lets you choose the start positions for every player. can that be copied plz? :)
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hoijui
Former Engine Dev
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Re: TASClient features request request

Post by hoijui »

support for Skirmsh AI options (sorry if that is in already, it is a while back that i tried TASClient, but people told me it is not in).
+ what TheMightyOne suggested
Satirik
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Re: TASClient features request request

Post by Satirik »

without server protocol change ai options can't be used ...
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hoijui
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Re: TASClient features request request

Post by hoijui »

AI Options can already be used since january or so, they did not need a server protocol change, and SL is already using them.
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BrainDamage
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Re: TASClient features request request

Post by BrainDamage »

hoijui wrote:they did not need a server protocol change
this is wrong, AI options can only work if the host is the ai owner so he stores the options settings locally and not pass them across the server
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zwzsg
Kernel Panic Co-Developer
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Re: TASClient features request request

Post by zwzsg »

Well, in theory, the AI are run only by their host, aren't they? So no other computer need to know the AI options. In theory. (I think KP Lua AI is run as a synced gadget on every computer, so it already doesn't fit.)
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BrainDamage
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Re: TASClient features request request

Post by BrainDamage »

zwzsg wrote:Well, in theory, the AI are run only by their host, aren't they?
yes for skirmish ai, depends for luaai
zwzsg wrote:So no other computer need to know the AI options.

no
the host's pc writes script.txt which includes AI layout and settings for everyone, be them luaai or skirmish.

there is no mechanism to pass such options( or values for them ) from the clients to the host.
there is no guarantee that the host has the ai either, so it doesn't necessarily knows the options supported by an ai beforehand as well
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