The Cursed 0.131 - public beta - Page 9

The Cursed 0.131 - public beta

Azaremoth's epic game about bones, undead, demons and magic set in a futuristic environment.

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Gota
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Re: The Cursed 0.131 - public beta

Post by Gota » 10 Nov 2009, 16:01

Is this gonna have CA balance?
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knorke
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Re: The Cursed 0.131 - public beta

Post by knorke » 10 Nov 2009, 17:56

i dont think its ca balance, for examples not all factories are avaible from start.
so you can expand and you can attack over water, but only as of tier 2... the only trouble is that you can't deploy cheap units on the mainland until you've built a tier 2 obelisk, then a pyramid, then a necromancer...
I think thats fine, many games work like this. In C&C,Starcraft etc. water is an even "harder" obstacle than in spring, where most mods have hover/amphi/flying stuff.
Migh add some tactics if your enemy has expanded to an island and you can not just spam him away while he is building up?
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smoth
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Re: The Cursed 0.131 - public beta

Post by smoth » 10 Nov 2009, 18:11

Saktoth wrote:Skeletons are very cheap and spammy id say smoth. They cost 95 metal, OTA flash tank is 106 and let it not be said that it isnt spammy. Metal extraction rates are about 45% higher in The Cursed than in OTA, too.
you need to redefine spam. They are slow to build it takes some time to summon a decent amount.
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Neddie
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Re: The Cursed 0.131 - public beta

Post by Neddie » 10 Nov 2009, 18:22

Gota wrote:Is this gonna have CA balance?
No. Car contributes and Sak gives feedback, but they don't determine the play design. SW:IW and 1944 don't have CA balance either, despite incorporating these people in these roles.
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azaremoth
Cursed Developer
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Re: The Cursed 0.131 - public beta

Post by azaremoth » 10 Nov 2009, 19:43

It is not CA balance. I use the metal=energy=buildtime formula, but that doesn't make it CA balance. Saktoth and CarRepairer are valuable advisors, but they couldn't CA-ify the Cursed yet :wink:

Could this thread be moved the Cursed subforum please?
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Neddie
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Re: The Cursed 0.131 - public beta

Post by Neddie » 10 Nov 2009, 19:54

Your wish is my command.

(Those icons will come sometime. I'm sorry, I'm sorry, don't hurt me!)
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azaremoth
Cursed Developer
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Re: The Cursed 0.131 - public beta

Post by azaremoth » 10 Nov 2009, 19:58

Thanks neddie! I won't hurt anybody for now :wink:
wilbefast wrote:Can't wait to see the second race, how's it coming on?
Image
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wilbefast
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Re: The Cursed 0.131 - public beta

Post by wilbefast » 10 Nov 2009, 23:14

azaremoth wrote:
wilbefast wrote:Can't wait to see the second race, how's it coming on?
Image
Ooo :mrgreen:

Looking good! Asymmetrical balance ftw!
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maackey
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Re: The Cursed 0.131 - public beta

Post by maackey » 10 Nov 2009, 23:54

holy moly that is some nice work azaremoth
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azaremoth
Cursed Developer
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Re: The Cursed 0.131 - public beta

Post by azaremoth » 11 Nov 2009, 19:50

wilbefast wrote:
azaremoth wrote:
wilbefast wrote:Can't wait to see the second race, how's it coming on?
Image
Ooo :mrgreen:

Looking good! Asymmetrical balance ftw!
Symetrical balance would be boring - if some wants it symetrical you just need one single race.
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Gota
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Re: The Cursed 0.131 - public beta

Post by Gota » 12 Nov 2009, 00:48

ahhh.. this game looks like a breath of fresh air for the spring community.
Haven't actually tried it yet.
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wilbefast
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Re: The Cursed 0.131 - public beta

Post by wilbefast » 15 Nov 2009, 17:19

I'm not sure the gunships belong in tier 1 - they're very powerful units: a couple of them can fly in behind a person's defences and cripple their economy in seconds. I won a game against zwzsg using them almost to the exclusion of everything else, and gave maackey high blood pressure by flying my last surviving unit (guess what) around the map picking off undefended structures and units. That was one gunship!

maackey reckons the problem is a lack of land anti-air on tier 1 - his mages didn't work so well against my gunship, and since he couldn't get interceptors he was in a bit of a pickle. Defender's are totally devasting against air but gunships are manoeuvrable enough to avoid them pretty easily.
Perhaps they're a natural counter for artillery but I still think they belong in tier 2, especially since upgrading the Dark Assembler now only gets you one new unit, which is a bit anti-climatic...

Just my 2 cents :P

Here's a link to the 2 replays - just watched them for the first time: I had no idea just how slowly zwzsg started (I seriously didn't deserve to win that game).
http://willhostforfood.com/?Action=down ... leid=94888

Really love the Cursed, my favourite mod these days - such beautiful units :mrgreen:
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Gota
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Re: The Cursed 0.131 - public beta

Post by Gota » 16 Nov 2009, 07:50

Someone should start hosting it
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wilbefast
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Re: The Cursed 0.131 - public beta

Post by wilbefast » 16 Nov 2009, 19:52

Gota wrote:Someone should start hosting it
What, the game or the replays? It would be good to have a video made for The Cursed - most people will look for videos of games on youtube before installing them (NB - when I say "most people" I mean me).

Also I think we're posting in the wrong thread...
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