Models
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
hi, why use rhino ? maya is alot better afaikGnome wrote:I personally like using MayaI've always used Rhino for TA modelling though. At the time, wings didn't exist... and you're right about blender... All the suck of 3ds's GUI, and then some! All this and more for free
I guess people just stick to what they know.
also is maya triangle based likes max or polygonal based likes lightwave ?.
is there any basic tutorial (likes 'making box dino with maya) on the web ?.
i need it coz im currently writing '3d modeller vs spring' article and i want to add maya to the article too
so far 3 software reviewed so far but that is for 3do building and not s3o
ill wait till .s3o stable and find its true form before i published the article though
oh and about 3ds suckness in gui, even simple process like extruding constantly end up with geometry maldeformed

And since MAX rendering quality is lower than maya and lightwave, being 'solved' by adding much more 'option' of material and lighting... with very view difference one another

on the goodside, some feature like spline-surface is much better than lightwave (whatabout maya ?) and animating is much, much easier than in lightwave
Maya feels a bit overpowered for TA modelling to me. Besides, I'd have to export models to rhino, then 3dobuilder to get them into TA in the first place (the obj format maya uses is newer than 3dob's). I have full intentions of using Maya to make s3o files, though, I just haven't messed with it much to figure out how yet. Of course, there's only a 3dsmax exporter plugin and 3ds file support in Zaphod's editor right now, so we're kind of limited.
I learned Maya from the 3DBuzz tutorials that came with my copy of UT2004 on a bonus DVD. I'm sure I don't know everything there is to know about it (especially with rendering and such), but I can model, uv wrap, skin, bone, skeletal animate, etc with it. Well, I'd have to brush up with animating, but whatever. I think those tutorials are freely available if you sign up at the 3DBuzz site.
I learned Maya from the 3DBuzz tutorials that came with my copy of UT2004 on a bonus DVD. I'm sure I don't know everything there is to know about it (especially with rendering and such), but I can model, uv wrap, skin, bone, skeletal animate, etc with it. Well, I'd have to brush up with animating, but whatever. I think those tutorials are freely available if you sign up at the 3DBuzz site.
Maya is cool. I would use it if I could, but unfortunatley I only have the PLE trial version. This version does not allow you to save in anything but the Maya PLE format, so no exporting for me 
Does anyone know how I could get Maya models from Maya PLE to either s3o or 3do? Cause that would make me very happy indeed.

Does anyone know how I could get Maya models from Maya PLE to either s3o or 3do? Cause that would make me very happy indeed.
I know the PLE supports the Unreal Editor export plugin, so it would probably accept other plugins too if someone made one...Maelstrom wrote:Maya is cool. I would use it if I could, but unfortunatley I only have the PLE trial version. This version does not allow you to save in anything but the Maya PLE format, so no exporting for me
Does anyone know how I could get Maya models from Maya PLE to either s3o or 3do? Cause that would make me very happy indeed.
And TA 3D: That doesn't stop those of us who already have it from using it :)
When I get back to my house I will put here, but you can find it in any "new games" files like MA Domination,Rise of Nations etc strategic ones with several units.Alantai Firestar wrote:Damn I have little or no modelling skills. But for the rest of us could somebody show an example picture of what this new format can do?
Graatz

Hey I have a question. What do you have to do to make 3DS MAX output the .dds texture files? Also what do you do to fix this face issue(inverting)? Heres something I tried in spring. Note I don't have textures for it, so there is none. And its inverted. But all in all you get the gist. By the way can we please have transparency?


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- Posts: 578
- Joined: 19 Aug 2004, 17:38
I have finally found an acceptable UV mapper/unwrapper. At least one I can map with. UVEdit Pro for Lightwave. Lightwave can export UVmapped 3ds'es, and UVEdit is the most handy mapping tool I could come across. In spite of this, and the very handy layered LWO model format, could we maybe get LWO model support?
if you are looking for a good uvmapper, you should check blender. It has one of the best uvmapper of the industry
check this :
http://orange.blender.org/blog/live-lscm-unwrap
(it is a very new feature, use the latest test-build available here :
http://www.blender.org/forum/viewtopic.php?t=7394
check this :
http://orange.blender.org/blog/live-lscm-unwrap
(it is a very new feature, use the latest test-build available here :
http://www.blender.org/forum/viewtopic.php?t=7394