It's a different tool.JohannesH wrote:Customformations is quite good enough for making excellent formations. Making units take formation by themselves is taking control away from the player and i dont like that...
Custom formation is only good for a certain number of units.
It was made for TA mods.
I offered fang a new approach to his game that would suit a "strategic zoom" playing style.
to control big masses of units and make it fun you need to allow precise orders that can be elaborate yet simple to execute even with big amount of units.
Or do you prefer just huge blobs of units attacking each other and if your lucky you win with a huge randomness factor?
If fang wants to tailor everything to this type of scale he needs,IMO,to change the battle from a TA like unit amounts to supcomish scale and unit amounts.
If you no longer have the type of micro of small groups of units that you have in,say,BA,you need to supplement this with some other way of controlling units that is as deep and as intrusive and wholesome yet different and more suitable for large scale.
about the transportation systme i offered.
Again,i offered it as a result of shifting the gameplay to big groups of units in which case amassing the exact number of transports and making sure they all get to there you need them to go and than make sure the land units are in the transport circle...its a huge mess even with ta unit amount...
Obviously transportation needs a slicker handling if unit amounts rise.
ordrign transports that will just land from above and automaticly grab units will solve tons of issues and will be much less messy.
Costs of transports can be calculated as the average distance of the group form the air labs,for example.
Johan,if you do not create specialized tools to control units at EE's scale and instead try and use BA's tools you will get a less fun game that will feel clumsy and lost.