Sales
Moderator: Moderators
Re: Sales
By GPL any source code change for the engine, and, arguably, the LUA code you use is required to be released to the public.
By the same GPL, you can easily lisence your MODELS and ARTWORK with another license and sell those aspects of the game, which, in most cases, will be about 80% of your work put into the game.
So yes, commercial opensource projects are completely doable, although, rarely appreciated by the community they spawn from.
By the same GPL, you can easily lisence your MODELS and ARTWORK with another license and sell those aspects of the game, which, in most cases, will be about 80% of your work put into the game.
So yes, commercial opensource projects are completely doable, although, rarely appreciated by the community they spawn from.
Re: Sales
Satirik wrote:the spring community would be happy to see a working commercial game using springchaoslord wrote:So, I can sell it, but the community won't like it, and I have to give credits?
Proved to be wrong in argh's case. But maybe they have learned something.
(neither of us are to say what the community will actually like/dislike, we can only speculate)
@ OP :
You should read the GPL license, I cannot give you clear answer on whether you need to credit the authors of the program or not, and if yes, in which way.
Re: Sales
See also: http://springrts.com/phpbb/viewtopic.ph ... 43#p334243
This implies, as others said, that your Lua and BOS scripts must be open source (GPL compatible license), but you can sell the artwork (models, textures, icons, cursors, sounds, music, etc.)
So basically you'd sell the artwork and give the Spring engine and your own custom code away for free.
This implies, as others said, that your Lua and BOS scripts must be open source (GPL compatible license), but you can sell the artwork (models, textures, icons, cursors, sounds, music, etc.)
So basically you'd sell the artwork and give the Spring engine and your own custom code away for free.
Re: Sales
Elements of the community were happy, other elements were not.==Troy== wrote:Satirik wrote:the spring community would be happy to see a working commercial game using springchaoslord wrote:So, I can sell it, but the community won't like it, and I have to give credits?
Proved to be wrong in argh's case. But maybe they have learned something.
(neither of us are to say what the community will actually like/dislike, we can only speculate)
Models, textures, sounds, music, icons, cursors, custom effect bitmaps and - potentially - maps, which consist of manually generated bitmaps.