So far I've tested with the kabold units and they all seem to have a hard time moving on the map properly.
Coding in my .bat file for compiling my maps
Code: Select all
C:\mapconv\mapconv\mapconv.exe -l -x 200 -n -150 -m Metal.png -a Height.png -t Texture.png -f Feature.bmp -i -c 0.5 -o "Tri super metal Map.smf" -q 100 -z compressor.txt -w special.txt
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MAP]
{
Description=My first 3 way battle map;
TidalStrength=1;
Gravity=50;
MaxMetal=90000.00;
//Voidwater=1;
ExtractorRadius=100;
MapHardness=100000;
[SMF]
{
minheight=-100;
maxheight=100;
}
[ATMOSPHERE]
{
FogColor=0.7 0.7 0.8;
FogStart=0.2;
CloudColor=0.9 0.9 0.9;
SkyColor=0.1 0.15 0.7;
SunColor=1.0 1.0 1.0;
CloudDensity=0.55;
MinWind=5;
MaxWind=10;
}
[WATER]
{
WaterBaseColor=0.0 0.0 0.0;
WaterAbsorb=0.000 0.000 0.000;
WaterMinColor=0.0 0.0 0.0;
}
[LIGHT]
{
SunDir=0 1 2;
GroundAmbientColor=0.4 0.4 0.4;
GroundSunColor=0.7 0.7 0.7;
GroundShadowDensity=0.8;
UnitAmbientColor=0.3 0.3 0.3;
UnitSunColor=0.8 0.8 0.8;
UnitShadowDensity=0.8;
}
[TEAM0]
{
StartPosX=6169;
StartPosZ=713;
}
[TEAM1]
{
StartPosX=786;
StartPosZ=5284;
}
[TEAM2]
{
StartPosX=11330;
StartPosZ=5284;
}
//Up to [TEAM9]
[TERRAINTYPE0]
{
name=snow;
hardness=1;
tankmovespeed=7;
kbotmovespeed=5;
hovermovespeed=10;
shipmovespeed=0;
}
}
And thank you for taking your time to read this post.
Sincerely,
Nakmeath.
P.S. I'm aware the metal map and texture map is off by little and a lot. The reason for this is because I re-made the Height map in case if it was causing my current problem. Once this problem is fixed, I'll fix the metal map and the texture map.