Expand and Exterminate version 0.42 - Page 18

Expand and Exterminate version 0.42

All game release threads should be posted here

Moderator: Moderators

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Expand and Exterminate version 0.42

Post by Gota »

^ Guy is noob,what he wrote is wrong.
I have one question about icons.
The color of the icons is your team color right?
So what happens when my team color is dark so i cant see the symbols?
They did nothing about it in Supcom and it was annoying as hell cause anyone playing with a dark color had a hard time trying to understand what was going on.
This needs sorting.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Expand and Exterminate version 0.42

Post by 1v0ry_k1ng »

Gota wrote:^ Guy is noob,what he wrote is wrong.
I have one question about icons.
The color of the icons is your team color right?
So what happens when my team color is dark so i cant see the symbols?
They did nothing about it in Supcom and it was annoying as hell cause anyone playing with a dark color had a hard time trying to understand what was going on.
This needs sorting.
when you select units, the team color of the icon is white, making the icon clearly visible. it does help not to play as black, though.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Expand and Exterminate version 0.42

Post by zwzsg »

The icon exemples in this thead are all inside a square laying on its tip. The differences are in the icon within the icon. That's stupid, since the whole point about them was to allow player to differentiate units. So remove the outter square, keep only the icon within it, enlarging it.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Expand and Exterminate version 0.42

Post by Pxtl »

iirc, the diamond is used to represent chassis type. Other chassis will have different shapes.
smoth wrote:make it a pyramid of As maybe?
WDTSF?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Expand and Exterminate version 0.42

Post by smoth »

Anti-air artillery.

that is the name.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Expand and Exterminate version 0.42

Post by Pxtl »

Ah. Was confused by the 3rd A.
User avatar
Army Unit
Posts: 41
Joined: 22 Sep 2008, 07:05

Re: Expand and Exterminate version 0.42

Post by Army Unit »

Gota wrote:^ Guy is noob,what he wrote is wrong.
....

I can't play Spring very often, so you could be right. :oops:

I only play as Aliens, and since their firepower is so high, it doesn't really matter what it is, if it's there, kill it. :mrgreen:
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Expand and Exterminate version 0.42

Post by AF »

It would appear that playign as black gives a HUGE gameplay advantage ebcause ti means your units are indistinguishable. Since the only way to figure out what they are is to select them, and by deifnition they are enemy units and thus usnelectable, you have thus been given free camouflage of epic proportions.
User avatar
Army Unit
Posts: 41
Joined: 22 Sep 2008, 07:05

Re: Expand and Exterminate version 0.42

Post by Army Unit »

AF wrote:It would appear that playign as black gives a HUGE gameplay advantage ebcause ti means your units are indistinguishable. Since the only way to figure out what they are is to select them, and by deifnition they are enemy units and thus usnelectable, you have thus been given free camouflage of epic proportions.

lol, would it be possible to make the symbols turn white if the team color is too dark?
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Expand and Exterminate version 0.42

Post by zwzsg »

AF wrote:It would appear that playign as black gives a HUGE gameplay advantage ebcause ti means your units are indistinguishable. Since the only way to figure out what they are is to select them, and by deifnition they are enemy units and thus usnelectable, you have thus been given free camouflage of epic proportions.
I had the same problem of black giving huge camouflage advantage for KP, so made a team recoloring widget. Feel free to grab it. Or write yet another one.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Expand and Exterminate version 0.42

Post by 1v0ry_k1ng »

same as playing white (as all players icons are white when selected,) especially on a snow map.
decent hosts + players can easily prevent people playing with haxx colors, and as for pub games full of noobs, stackers and exploiters, its pretty hard to care.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Re: Expand and Exterminate version 0.42

Post by j5mello »

Couldn t you just outline the weapon icon with a small white border that way black team color will still ha e a distinguishable outline for the weapon. Also as an alternative to the silly lines or text for AA weapons why not have an exploding plane icon. Provides a distinctive shape so it's easy to pick out. Hell you could keep the lettering since there is both AAA and SAM for anti air and knowing the difference is vital.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Expand and Exterminate version 0.42

Post by Google_Frog »

teamcolors.lua overrides player colours locally. I got tired of asking people to not play dark colours, colours that look too similar etc...
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Expand and Exterminate version 0.42

Post by AF »

The colour issues should never be a problem in the first place.

Demanding players limit their colour choices in order to prevent a problem in a bad diea, doesn't make it a good one.

Why has nobody attempted to change the way the icons are drawn in the first place? Whats stopping you using the inverse colour of the team colour for the icons? Changing the white icons to black when selected if its a darker colour? Giving them semi transparent glowing borders rendered underneath the blips when selected?

Stop looking for kludges to fix your broken solutions, and look for enw solutions instead.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Expand and Exterminate version 0.42

Post by zwzsg »

AF wrote:Demanding players limit their colour choices in order to prevent a problem in a bad diea, doesn't make it a good one.
Google_Frog wrote:locally
You don't have to demand anything to anyone. Someone use a color you don't like? Activate widget to recolor him on your end, without anyone else noticing.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Expand and Exterminate version 0.42

Post by AF »

Thats bad, horrible user interface, and the most obvious outcome is a pissed off user, as well as the question 'whose the pink dude?'.

And people do notice, to suggest otherwise is a load of bullsh*t.

There are perfectly workable systems out there that let you choose any colour. Writting widgets to force colour rules is going to an extraordinary effort because you cant be arsed doing the right thing, which is utterly irrational.
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Expand and Exterminate version 0.42

Post by luckywaldo7 »

AF wrote:Why has nobody attempted to change the way the icons are drawn in the first place? Whats stopping you using the inverse colour of the team colour for the icons? Changing the white icons to black when selected if its a darker colour? Giving them semi transparent glowing borders rendered underneath the blips when selected
How often do you play using icons?
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Expand and Exterminate version 0.42

Post by Das Bruce »

AF wrote:Whats stopping you using the inverse colour of the team colour for the icons?
I choose 128,128,128, victory ensues.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Expand and Exterminate version 0.42

Post by smoth »

luckywaldo7 wrote: How often do you play using icons?
lol, I never see them when I play. I have it set so high :P
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Expand and Exterminate version 0.42

Post by AF »

lol @ bruce, well if you can render the icon with inverse colour, then you can put a simple white outline around the black.

I still think the concept of an icon within an icon has limitations and we should use thin colour borders round the edges.
Post Reply

Return to “Game Releases”