Non MT ppl crashed too.
Code: Select all
rts/lib/lua/src/lgc.cpp:412 [sweeplist]
rts/lib/lua/src/lgc.cpp:583 [singlestep]
rts/lib/lua/src/lgc.cpp:618 [luaC_step(lua_State*)]
rts/lib/lua/src/lvm.cpp:706 [luaV_execute(lua_State*, int)]
rts/lib/lua/src/ldo.cpp:377 [luaD_call(lua_State*, lua_TValue*, int)]
rts/lib/lua/src/lapi.cpp:822 [f_call]
rts/lib/lua/src/ldo.cpp:119 [luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)]
rts/lib/lua/src/ldo.cpp:464 [luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)]
rts/lib/lua/src/lapi.cpp:843 [lua_pcall(lua_State*, int, int, int)]
rts/lib/lua/src/lbaselib.cpp:378 [luaB_pcall]
rts/lib/lua/src/ldo.cpp:319 [luaD_precall(lua_State*, lua_TValue*, int)]
rts/lib/lua/src/lvm.cpp:609 [luaV_execute(lua_State*, int)]
rts/lib/lua/src/ldo.cpp:377 [luaD_call(lua_State*, lua_TValue*, int)]
rts/lib/lua/src/lapi.cpp:822 [f_call]
rts/lib/lua/src/ldo.cpp:119 [luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)]
rts/lib/lua/src/ldo.cpp:464 [luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)]
rts/lib/lua/src/lapi.cpp:843 [lua_pcall(lua_State*, int, int, int)]
rts/Lua/LuaHandle.h:342 [CLuaHandle::SetActiveHandle(CLuaHandle*)]
rts/Lua/LuaHandle.cpp:222
rts/Lua/LuaHandle.cpp:250
rts/Lua/LuaHandle.cpp:268
rts/Lua/LuaHandle.cpp:277 [CLuaHandle::RunCallInUnsynced(LuaHashString const&, int, int)]
rts/Lua/LuaHandle.cpp:1291
rts/System/EventHandler.cpp:400
rts/Game/Game.cpp:2919
rts/lib/gml/gmlcls.h:161 [get_threadnum]
rts/lib/gml/gmlfun.h:1090 [gmlDisable]
rts/Game/Game.cpp:3167
rts/System/SpringApp.cpp:890
rts/System/SpringApp.cpp:978
rts/System/Main.cpp:64 [Run(int, char**)]
rts/System/Main.cpp:136 [WinMain@16]
dyncast.cc:0
BuilderCAI.cpp:0
BuilderCAI.cpp:0
UNTRANSLATED: C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817067]
--
profile=MT file=http://pastebin.com/m4a2a6f20 buildsys=cmake toolchain=mingw32 auto=yes vcs=git rev=0.80.5.1-0-g3c1d0c8 tag=0.80.5.1 links=yes