Spring 0.80.5.1 bugfix release - Page 2

Spring 0.80.5.1 bugfix release

Discuss Spring news, such as fresh releases and press coverage, here.
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: Spring 0.80.5.1 bugfix release

Post by ginekolog »

thesleepless wrote:also been having a lot of sync errors, is lobby server only allowing 0.80.5.1?
I have played 4 team games and in 3 more than one person had sync error.(me too once) This did not hapen on 0.80.4 ver.. does sync error still mean that player is out and playing his own wrong game ??
User avatar
thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Spring 0.80.5.1 bugfix release

Post by thesleepless »

ginekolog wrote:
thesleepless wrote:also been having a lot of sync errors, is lobby server only allowing 0.80.5.1?
I have played 4 team games and in 3 more than one person had sync error.(me too once) This did not hapen on 0.80.4 ver.. does sync error still mean that player is out and playing his own wrong game ??
yep, sometimes now i get sync errors that don't seem to effect the game, but other times i'm playing all by myself, even when i'm hosting everyone else is playing a different game. i'm playing 64 bit non MT version btw.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Spring 0.80.5.1 bugfix release

Post by zwzsg »

Now that crash on LuaAI death has been fixed in master, I would welcome a 0.80.5.3.
elias79
Posts: 57
Joined: 11 May 2008, 23:29

Re: Spring 0.80.5.1 bugfix release

Post by elias79 »

xx5.3 for windows ?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Spring 0.80.5.1 bugfix release

Post by Tobi »

What about 0.80.5.2 then? :-)
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Spring 0.80.5.1 bugfix release

Post by Das Bruce »

Unnacceptable, 0.80.5.3 is preferrable since 80+5+3=88, 88=HH, HH=Heil Hitler. Maths == Nazism!
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Spring 0.80.5.1 bugfix release

Post by CarRepairer »

Request for next release:

Please remove the metal maker widget and other TA stuff like that. I am tired of having to delete it from my folder every time I reinstall spring.

Beyond those, I think Smoothscroll is awesome and I like that new people get to use it, but we do have a widget database and mods can include it if they want.
User avatar
bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: Spring 0.80.5.1 bugfix release

Post by bartvbl »

I will send a box of cokies to the guy that makes all sounds have the same volume (i.e. when you select a unit which is far away, you can't hear it at all :(), or an option in springsettings that allows you to do so.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Spring 0.80.5.1 bugfix release

Post by FLOZi »

nvm
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Spring 0.80.5.1 bugfix release

Post by zwzsg »

Tobi wrote:What about 0.80.5.2 then?
Call it whatever you want, I just need a Spring exe that sync with official and doesn't crash on Lua AI death so I can release new version of my installer.
Posts
Posts: 63
Joined: 02 Oct 2007, 04:00

Re: Spring 0.80.5.1 bugfix release

Post by Posts »

there hasn't been a functioning chicken game since the last release, maybe for 50% of the players the chickens won't even spawn (desync)

this is fixed in master:
http://springrts.com/mantis/view.php?id=1687
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring 0.80.5.1 bugfix release

Post by smoth »

so... is the luaai thing fixed yet?
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Spring 0.80.5.1 bugfix release

Post by zwzsg »

- The LuaAI crash-on-death bug is fixed in master.
- As for the LuaAI caused desync, I couldn't replicate it in master, but then it doesn't happen 100% in 0.80.5.1 either.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Spring 0.80.5.1 bugfix release

Post by Tobi »

The LuaAI-just-doesn't-work-at-all bug is fixed in master.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring 0.80.5.1 bugfix release

Post by smoth »

but the desync isn't?
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Spring 0.80.5.1 bugfix release

Post by hoijui »

UMM!
there are Lua AI fixes, maybe hte desyncs are fixed, maybe not (zwzsg kind of explained this already). best is, if you test wit hlatest master or the 0.80.5-branch.
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Spring 0.80.5.1 bugfix release

Post by hoijui »

Lua AI fixes are not in 0.80.5.1 yet.
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: Spring 0.80.5.1 bugfix release

Post by R-TEAM »

Hi,

have last night played 2 Games with pring 80-5-68 testbuild and in both AAI crash the Game after dead ....

Regards
R-TEAM
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Spring 0.80.5.1 bugfix release

Post by hoijui »

R-TEAM wrote:have last night played 2 Games with pring 80-5-68 testbuild and in both AAI crash the Game after dead ....
infologs as files please
that version specification is a bit strange
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: Spring 0.80.5.1 bugfix release

Post by R-TEAM »

Hi,
hoijui wrote:
R-TEAM wrote:have last night played 2 Games with pring 80-5-68 testbuild and in both AAI crash the Game after dead ....
infologs as files please
mmhh .. have played other games (so - infolog overwriten) - but test it again - now with 0.80.5-71.
hoijui wrote: that version specification is a bit strange
he,he .. sorry.

Regards
R-TEAM
Post Reply

Return to “News”