Screenshot upgrade

Screenshot upgrade

Requests for features in the spring code.

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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Screenshot upgrade

Post by Deadnight Warrior »

I've looked around a bit and it seems nobody asked such a question.

There are many situations where moddevs are trying to make a screenshot that would represent their mod in the best light. Such screenshot sometimes require careful alignment of camera, units and terain and usualy feature a combat intense situation.

Many people don't have very powerfull computers for runing Spring in max details and low detailed screenshots don't look very attractive.

So i propose you add an option to engine (or a LUA widget/gadget) that would allow the user to make a screenshot in max details. Since FPSmanager widget can adjust Spring setting on the fly, same could be used for screenshots. Pause the game, temporary adjust the setting to the max, make the screenshot, revert gfx details, unpause the game.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Screenshot upgrade

Post by smoth »

your card might not support the actual graphical operation to begin with. Such a feature is unlikely to happen.
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Screenshot upgrade

Post by Deadnight Warrior »

Can't the engine autodetect gfx capabilities of your card? From what i've seen in infolog it gives me warnings about features my gfx card doesn't support. Which is strange as nVidia claims it's fully OpenGL 3.0 compatible.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Screenshot upgrade

Post by Forboding Angel »

Yes, but spring only uses OGL 1.0 (and 2.0 for some special things) AFAIK.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Screenshot upgrade

Post by Tobi »

1.4
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