Random WIP 2006-2011 - Page 223

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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CarRepairer
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Re: Random WIP

Post by CarRepairer »

KaiserJ wrote:abacus?
Yes. An evil abacus, with which to tally their kills. Excellent. :twisted:
neddiedrow wrote:Fantasy and science fiction are not diametrically opposed. They both depend on a complete suspension of reality, the problem is that high or hard science fiction usually makes a vacuous claim to feasibility or futuristic realism, and defines the greater genre, rather than low or soft science fiction which merely claims to tell a story augmented by "SCIENCE!"
Simple really, I want to work on and play a mod that is like Warcraft or Battle Realms. No lasers, computers or tanks. Unfortunately due to my skillset I am at the mercy of the visions of the artists and modelers here. So I do what I can to try and promote what I'd like to see (and others would love to see it as well).
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maackey
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Re: IM ANNOUNCIN' MAH MODS!

Post by maackey »

@ KaiserJ: those do look pretty cool. ( - the backpacks ofc )

@ azaremoth: that would be awesome 8)
I've got a really rough draft of the design document on pastebin: http://pastebin.com/m286d74d3
It only has the really, really basic stuff though, and there have already been some adjustments. I'm pretty open to suggestions at the moment as well, if you have any.
CarRepairer wrote: Edit: Just checked out your gallery. Two of them have computer backpacks. WHY? Why does every hope of fantasy mod get tainted by such... technology. First Aza then you. I'm never opening my heart again.
I am not letting technology into my game, you have nothing to worry about.

@ wilbefast: I do have a soft spot for mythology, hence the historic emphasis. I am still trying to figure out what mythical/fantastical creatures to put in, however.

If you want something in, please let me know so I can make a note to include it. If you *really* want something in, model and texture it :wink:
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Pxtl
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Re: Random WIP

Post by Pxtl »

I always say there is one, and only one rule of a sci-fi/fantasy setting. Be internally consistent. Everything else is just details.
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

I am not letting technology into my game, you have nothing to worry about.
peeked @ your WIP doc... jannissary has a handcannon 8) muaha semantics!

also... no orcs/goblins/morlocks/elves? surprised, not outraged though :mrgreen:

anyways. you're welcome to my blue dude, once i fix the model. backpacks/guns can be deleted, and you still end up with 3x melee weapons, a shield, and some armour on the one uvmap.

i will probably make more units like this if theres interest in having them for a fantasy mod; evo is my baby and it takes precedence but its good to break the cycle once in a while (after having made a non-evo unit, i feel like i can make a ton more evo units. refreshed.)
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CarRepairer
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Re: Random WIP

Post by CarRepairer »

maackey wrote:
CarRepairer wrote: Edit: Just checked out your gallery. Two of them have computer backpacks. WHY? Why does every hope of fantasy mod get tainted by such... technology. First Aza then you. I'm never opening my heart again.
I am not letting technology into my game, you have nothing to worry about.

@ wilbefast: I do have a soft spot for mythology, hence the historic emphasis. I am still trying to figure out what mythical/fantastical creatures to put in, however.
I guess I'd rather see something like a Warcraft than an Age Of Mythology. But it does sound awesome still.
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wilbefast
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Re: Random WIP

Post by wilbefast »

CarRepairer wrote:Simple really, I want to work on and play a mod that is like Warcraft or Battle Realms. No lasers, computers or tanks. Unfortunately due to my skillset I am at the mercy of the visions of the artists and modelers here. So I do what I can to try and promote what I'd like to see (and others would love to see it as well).
That's no excuse! I have no skills whatsoever and I'm still trying to make a fantasy mod. Well, actually I'm trying to develop some skills so I can make a fantasy mod. I've also offered to help maackey, though given my lack of skills this will probably involve fetching him coffee or something :|

I'd agree though - such a mod needs to be made: that way Spring would have across-the-board appeal to all RTS players (I'd say the market is split 3 ways between sci-fi, historic and fantasy - Spring can corner 1 but what about the other 2?).

Where there's a will there's way (geddit?)!
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

Image

shoulders / proportions should be a bit better... still a bit strangely shaped tho
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CarRepairer
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Re: Random WIP

Post by CarRepairer »

Kaiser, that's so badass I'm gonna have nightmares.
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azaremoth
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Re: Random WIP

Post by azaremoth »

KaiserJ wrote:shoulders / proportions should be a bit better... still a bit strangely shaped tho
Well done man! The shoulders look much better now. The proportions still make it look a bit like a dwarf. Give it a full beard and you are ready to rumble. :-) Otherwise try to make the thights a little longer.
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Neddie
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Re: Random WIP

Post by Neddie »

I don't think it looks much like a dwarf at all, there isn't enough muscle mass, and while the bones are shorter in the extremities and longer in the core they are no thicker individually. The problem now is the short lower body... or the long upper body. If you shorten the torso you will have stockier forms, though without the classic bone structure to make sense of that... if you elongate the upper and lower leg segments by a fifth or so, you should be much closer to human proportions.
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Pxtl
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Re: Random WIP

Post by Pxtl »

KaiserJ wrote:Image

shoulders / proportions should be a bit better... still a bit strangely shaped tho
Is he going to play some gladatorial version of croquet?

J/k, that model looks good.
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CarRepairer
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Re: Random WIP

Post by CarRepairer »

Pxtl wrote:
KaiserJ wrote:Image

shoulders / proportions should be a bit better... still a bit strangely shaped tho
Is he going to play some gladatorial version of croquet?

J/k, that model looks good.
Evil croquet :twisted:
Okay I've got to stop saying that.

The sword could be used against mobiles, the mallet used against structures.
Saktoth
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Re: Random WIP

Post by Saktoth »

Image
Spherezeus.
Needs a gun and perhaps a few more edits. Will probably carry the gun in a pose similiar to this, if i can script that.

Keep in mind that its going to be using the same texture as all the other spherebots, the fuzzy/blurry/weirdness is just the texture rendering in Wings.
Last edited by Saktoth on 27 Oct 2009, 21:23, edited 1 time in total.
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MidKnight
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Re: Random WIP

Post by MidKnight »

...




...so why did you flame my SphereZeus into oblivion?

Also, zeus isn't OTA, other models need your time more. :|
Saktoth
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Re: Random WIP

Post by Saktoth »

Because your spherezeus would have massively warped the original texture (on the arm, say) while offering little to differentiate it from the warrior.

The Evolva Zeus is ultimately very derivative of the TA glamour renders and should eventually be replaced.

The major reason i reconsidered it though is because in 1faction, zeus is in botlab, not the walker lab, so it being a spherebot actually makes sense now.
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Pxtl
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Re: Random WIP

Post by Pxtl »

MidKnight wrote:...




...so why did you flame my SphereZeus into oblivion?

Also, zeus isn't OTA, other models need your time more. :|
... partly because his spherezeus looks like it screws your spherezeus in the butt.

I do worry about overusing the SphereBot template - I already find that the sphercon is difficult to tell from the SAM spherebot if you use a yellowish teamcolor.
Saktoth
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Re: Random WIP

Post by Saktoth »

He has a dirtier grimier texture, but i ultimately want to edit the con into having square shoulders with a more visible constripe pattern, and a very much larger construction arm claw compared to his other arm (noticable asymetry, possibly even in the shoulders, with no shoulder pad at all on the smaller arm). Possibly a backpack too, to help even more.

The spherejeth still does have differentiation issues, even with the spherebot. Edits to the texture to give them different areas of teamcolour (say spherebots arms are pure teamcolour while the spherejeths pods are pure white, and his back is all teamcoloured) is probably a good idea. Extending the size and length of the rocket pods might also be worth considering.
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Forboding Angel
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Re: Random WIP

Post by Forboding Angel »

MidKnight wrote:...
...so why did you flame my SphereZeus into oblivion?

Also, zeus isn't OTA, other models need your time more. :|
The Zeus was in OTA. Seriously you *A guys really should load up the original sometime...
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP

Post by FLOZi »

Forboding Angel wrote:
MidKnight wrote:...
...so why did you flame my SphereZeus into oblivion?

Also, zeus isn't OTA, other models need your time more. :|
The Zeus was in OTA. Seriously you *A guys really should load up the original sometime...
Read the next post, CA zeus isn't the OTA MODEL.
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

Image

edit : nice work sak
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