Spring crashes in big fights

Spring crashes in big fights

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gioppoluca
Posts: 1
Joined: 27 Oct 2009, 00:34

Spring crashes in big fights

Post by gioppoluca »

Experiencing crashes after an hour or so in the middle of big fights.
Here is the log

Code: Select all

LogOutput initialized.
Spring 0.80.5.1 (0.80.5.1-0-g57e49c6{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Users\Luca\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 1 (build 6001)
Intel(R) Core(TM)2 Duo CPU     T9500  @ 2.60GHz; 3069MB RAM, 6345MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Games\Spring\
Using read-only  data directory: C:\Users\Luca\Documents\My Games\Spring\
Scanning: C:\Users\Luca\Documents\My Games\Spring\maps
Scanning: C:\Users\Luca\Documents\My Games\Spring\base
Scanning: C:\Users\Luca\Documents\My Games\Spring\mods
Scanning: C:\Users\Luca\Documents\My Games\Spring\packages
Scanning: C:\Games\Spring\maps
Scanning: C:\Games\Spring\base
Scanning: C:\Games\Spring\mods
Scanning: C:\Games\Spring\packages
Video mode set to  1920 x 1200 / 32 bit
SpringApp::InitWindow(): 4287405782 ms
[      0] SDL:  1.2.10
[      0] GL:   3.0.0
[      0] GL:   NVIDIA Corporation
[      0] GL:   GeForce 8800M GTX/PCI/SSE2
[      0] GLEW: 1.4.0
[      0] Joysticks found: 0
[      0] Joystick 0 not found
[      0] Connecting to local server
[      0] Sound: OpenAL info:
[      0] Sound:   Vendor:     Creative Labs Inc.
[      0] Sound:   Version:    1.1
[      0] Sound:   Renderer:   Software
[      0] Sound:   AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[      0] Sound:   Device:     Generic Software
[      0] Sound:   Available Devices:  
[      0] Sound:                       Generic Software
[      0] Starting GameServer: 2071 ms
[      0] Starting demo recording
[      0] Using map Small Supreme Battlefield V2.smf
[      0] Recording demo demos/local_20091026_235606_Small Supreme Battlefield V2_0.80.5.sdf
[      0] Using script Commanders
[      0] Using mod Complete Annihilation stable-5763
[      0] Using mod archive CompleteAnnihilation.sdz
[      0] Loading client data: 6 ms
[      0] User number 0 (team 1, allyteam 0)
[      0] Loading console: 0 ms
[      0] Sound:  parsed 4 sounds from gamedata/sounds.lua
[      0] Loading sounds: 20 ms
[      0] Camera and mouse: 306 ms
[      0] Parsing unit icons
[      0] Parsing definitions
[      0] could not load buildOption data: missing file
[      0] Loading all definitions:  0.702000
[      0] Loading defs: 789 ms
[      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[      0] Loading map informations
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading .smt tile-file "maps/Small Supreme Battlefield V2.smt" (0/1, 34517 tiles)
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 10
[      0] Loading weapon definitions
[      0] Could not load sound from def: xplolrg4
[      0] Could not load sound from def: xplolrg4
[      0] Could not load sound from def: xplolrg4
[      0] Could not load sound from def: bigchickenbreath
[      0] Could not load sound from def: bigchickenroar
[      0] Could not load sound from def: bigchickenbreath
[      0] Could not load sound from def: newboom
[      0] Could not load sound from def: newboom
[      0] Could not load sound from def: newboom
[      0] Could not load sound from def: newboom
[      0] Could not load sound from def: xplolrg4
[      0] Could not load sound from def: xplolrg4
[      0] Could not load sound from def: xplolrg4
[      0] Could not load sound from def: xplolrg4
[      0] Could not load sound from def: xplomed1
[      0] Could not load sound from def: xplomed1
[      0] Could not load sound from def: xplomed1
[      0] Loading unit definitions
[      0] Inconsistent movedata 1 for chicken (moveclass hover3): neither canhover nor floater, but not a ground movetype
[      0] Inconsistent movedata 1 for chicken_dodo (moveclass hover3): neither canhover nor floater, but not a ground movetype
[      0] Loading feature definitions
[      0] Generating trees
[      0] Creating unit textures
[      0] Initializing map features
[      0] Reading estimate path costs
[      0] Pathing data checksum: 3c7886ec
[      0] Creating sky
[      0] Loading LuaRules
[      0] Jump Jet Defs error checking begining..
[      0] .. Jump Jet Defs error checking complete
[      0] Doesn't count initialized
[      0] LUARULES-DRAW  (GADGETS)
[      0] Doesn't count initialized
[      0] LUARULES-DRAW  (GADGETS)
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] This mod has locked LuaUI access
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] Jump Jet Defs error checking begining..
[      0] .. Jump Jet Defs error checking complete
[      0] Loaded widget:  HealthBars          <unit_healthbars.lua>
[      0] Loaded widget:  Voices              <snd_voices.lua>
[      0] Loaded widget:  Chicken Panel       <gui_chicken.lua>
[      0] Loaded widget:  Tooltip Replacement  <gui_tooltip_replacement.lua>
[      0] Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
[      0] Loaded widget:  CommunismMarker     <gui_communism.lua>
[      0] Loaded widget:  BuildETA            <gui_build_eta.lua>
[      0] Loaded widget:  ResetState          <unit_resetstate.lua>
[      0] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
[      0] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[      0] Loaded widget:  Auto Skirm          <unit_auto_skirm.lua>
[      0] Loaded widget:  Auto Swarm          <unit_auto_swarm.lua>
[      0] Loaded widget:  Auto group          <unit_auto_group.lua>
[      0] Loaded widget:  Autoquit            <autoquit.lua>
[      0] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[      0] Loaded widget:  CameraShake         <camera_shake.lua>
[      0] Loaded widget:  Crude Menu          <gui_crudemenu.lua>
[      0] Loaded widget:  DCIcon              <dbg_dcicon.lua>
[      0] Loaded widget:  Darkening           <gui_darkening.lua>
[      0] Loaded widget:  Defense Range       <gui_defenserange.lua>
[      0] Loaded widget:  FactoryGuard        <unit_factory_guard.lua>
[      0] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[      0] Loaded widget:  Land Fly v1.2.2     <unit_land_fly.lua>
[      0] Loaded widget:  MinimapEvents       <minimap_events.lua>
[      0] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[      0] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[      0] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[      0] Loaded widget:  Retreat             <cmd_retreat.lua>
[      0] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[      0] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[      0] Loaded widget:  Take Reminder       <gui_take_remind.lua>
[      0] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[      0] Loaded widget:  Unit Marker         <unit_marker.lua>
[      0] Loaded widget:  Unit Mover          <cmd_unit_mover.lua>
[      0] Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
[      0] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[      0] Loaded widget:  Prospector          <gui_prospector.lua>
[      0] Loaded widget:  Satellites          <unit_satellites.lua>
[      0] Loaded widget:  SelectionButtons_CA  <gui_selbuttons_ca.lua>
[      0] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
[      0] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[      0] Loaded widget:  Building Starter    <unit_building_starter.lua>
[      0] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[      0] Loaded widget:  CommandInsert       <gui_commandinsert.lua>
[      0] Loaded widget:  Rank Icons          <gui_xp.lua>
[      0] Loaded widget:  Selection Send      <gui_selectionsend.lua>
[      0] Reloaded cmdcolors with: cmdcolors.tmp
[      0] Loaded widget:  SelectionCircle2    <gui_selectioncircle2.lua>
[      0] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[      0] Loaded widget:  Select n Center!    <gui_center_n_select.lua>
[      0] Loaded widget:  CALayout            <ca_layout.lua>
[      0] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[      0] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[      0] Loaded widget:  Test Version Warning  <gui_test_warning.lua>
[      0] Loaded widget:  Lups                <lups_wrapper.lua>
[      0] Loaded widget:  chiliGUI            <gui_chiligui.lua>
[      0] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[      0] Loaded widget:  BuildBar            <gui_buildbar.lua>
[      0] Loaded widget:  Ceasefire           <gui_ceasefire.lua>
[      0] Loaded widget:  CustomFormations2   <unit_customformations2.lua>
[      0] Loaded widget:  Jumjet GUI          <gui_jumpjets.lua>
[      0] Loaded widget:  Level Terraform GUI  <gui_terraform.lua>
[      0] Loaded widget:  Chili Marking Menu (beta)  <gui_chili_marking_menu.lua>
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Spring 0.80.5.1 (0.80.5.1-0-g57e49c6{@}-cmake-mingw32)
[      0] Build date/time: Oct 23 2009 22:04:50
[      0] UnnamedPlayer added point: Start 1
[      0] UnnamedPlayer added point: Start 0
[      0]  -> connection established (given id 0)
[      0] Player UnnamedPlayer finished loading and is now ingame
[      0] GameID: 1229e64a05b4a7ce50fe52c579b8f899
[      0] UnnamedPlayer added point: Start 1
[      0] STATS:plist,UnnamedPlayer
[      1] Skirmish AI Bot1 took over controll of team 0
[     48] Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 33%
[    590] Buildings set to face North
[  18058] Saving game to Saves/20091027_000620_CompleteAnnihilation.sdz_Small Supreme Battlefield V2.smf.ssf
[  18058] Saving game
[  18058] Game 6.1 MB
[  18058] AIs 0 B
[  32177] UnnamedPlayer paused the game
[  32177] UnnamedPlayer unpaused the game
[  38237] UnnamedPlayer paused the game
[  38237] UnnamedPlayer unpaused the game
[  43115] Commander: Build pos blocked
[  43246] Commander: Build pos blocked
[  43272] Ravager: Can't reach destination!
[  43272] Ravager: Can't reach destination!
[  43696] Necro is being attacked
[  63923] DoesNotCount: DEBUG
[  63923] DoesNotCount: Ally 1 doesn't have any active units left.
[  63923] DoesNotCount: If this is true, then please selfdestroy.
[  63923] DoesNotCount: Ally 1 consists of: 
[  63925] Team0(UnnamedPlayer) is no more
[  63925] Spring 0.80.5.1 (0.80.5.1-0-g57e49c6{@}-cmake-mingw32) has crashed.
[  63925] Exception: Access violation (0xc0000005)
[  63925] Exception Address: 0x00880159
[  63925] DLL information:
[  63925] 0x00400000	spring
[  63925] 0x76f30000	ntdll
[  63925] 0x76170000	kernel32
[  63925] 0x10000000	DevIL
[  63925] 0x75d30000	MSVCRT
[  63925] 0x00250000	ILU
[  63925] 0x75a20000	ADVAPI32
[  63925] 0x75810000	RPCRT4
[  63925] 0x6f800000	GLU32
[  63925] 0x6f0b0000	OPENGL32
[  63925] 0x76250000	GDI32
[  63925] 0x770c0000	USER32
[  63925] 0x6be20000	DDRAW
[  63925] 0x6e890000	DCIMAN32
[  63925] 0x75f60000	SETUPAPI
[  63925] 0x76390000	OLEAUT32
[  63925] 0x75e10000	ole32
[  63925] 0x719f0000	dwmapi
[  63925] 0x75de0000	IMAGEHLP
[  63925] 0x6fbc0000	mingwm10
[  63925] 0x76420000	SHELL32
[  63925] 0x75b80000	SHLWAPI
[  63925] 0x755f0000	WS2_32
[  63925] 0x77180000	NSI
[  63925] 0x6e940000	libgcc_s_dw2-1
[  63925] 0x00270000	SDL
[  63925] 0x72ba0000	WINMM
[  63925] 0x73950000	OLEACC
[  63925] 0x7c340000	MSVCR71
[  63925] 0x66fc0000	freetype6
[  63925] 0x61b80000	zlib1
[  63925] 0x6ed80000	glew32
[  63925] 0x6b180000	vorbisfile
[  63925] 0x63e00000	vorbis
[  63925] 0x003c0000	ogg
[  63925] 0x003e0000	OpenAL32
[  63925] 0x77160000	IMM32
[  63925] 0x75c60000	MSCTF
[  63925] 0x77060000	LPK
[  63925] 0x760f0000	USP10
[  63925] 0x74540000	comctl32
[  63925] 0x75490000	USERENV
[  63925] 0x75470000	Secur32
[  63925] 0x73b00000	uxtheme
[  63925] 0x69500000	nvoglv32
[  63925] 0x6f540000	DINPUT
[  63925] 0x74250000	HID
[  63925] 0x74880000	WINTRUST
[  63925] 0x74f90000	CRYPT32
[  63925] 0x750f0000	MSASN1
[  63925] 0x72b10000	wdmaud
[  63925] 0x72b90000	ksuser
[  63925] 0x74730000	MMDevAPI
[  63925] 0x74900000	AVRT
[  63925] 0x72a20000	AUDIOSES
[  63925] 0x729b0000	audioeng
[  63925] 0x755d0000	PSAPI
[  63925] 0x72b80000	msacm32
[  63925] 0x72990000	MSACM32
[  63925] 0x72980000	midimap
[  63925] 0x70650000	dsound
[  63925] 0x74910000	POWRPROF
[  63925] 0x75af0000	CLBCatQ
[  63925] 0x0a420000	wrap_oal
[  63925] 0x74c20000	mswsock
[  63925] 0x74c90000	wship6
[  63925] 0x0b240000	btkeyind
[  63925] 0x0b3a0000	dadkeyb
[  63925] 0x70780000	dbghelp
[  63925] Stacktrace:
[  63925] (0) C:\Games\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x3b49) [0x00880159]
[  63925] (1) C:\Games\Spring\spring.exe(skirmishAiCallback_Unit_CurrentCommand_getOptions+0xed12) [0x0086BA42]
[  63925] (2) C:\Games\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xaba) [0x0087D0CA]
[  63925] (3) C:\Games\Spring\spring.exe [0x0068BA32]
[  63925] (4) C:\Games\Spring\spring.exe [0x0073A3B4]
[  63925] (5) C:\Games\Spring\spring.exe [0x0073A5B6]
[  63925] (6) C:\Games\Spring\spring.exe [0x004055C3]
[  63925] (7) C:\Games\Spring\spring.exe [0x0041E9CE]
[  63925] (8) C:\Games\Spring\spring.exe [0x00422BFC]
[  63925] (9) C:\Games\Spring\spring.exe [0x007F227A]
[  63925] (10) C:\Games\Spring\spring.exe [0x007F91D5]
[  63925] (11) C:\Games\Spring\spring.exe [0x007EEA2B]
[  63925] (12) C:\Games\Spring\spring.exe [0x007EEED1]
[  63925] (13) C:\Games\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xa908) [0x00886F18]
[  63925] (14) C:\Games\Spring\spring.exe [0x0040124B]
[  63925] (15) C:\Games\Spring\spring.exe [0x004012B8]
[  63925] (16) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x761B4911]
[  63925] (17) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x76F6E4B6]
[  63925] (18) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x76F6E489]
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Spring crashes in big fights

Post by Beherith »

Code: Select all

rts/ExternalAI/SkirmishAIWrapper.cpp:204
rts/ExternalAI/EngineOutHandler.cpp:503
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_tree.h:482 [std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_begin()]
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_tree.h:745 [std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::lower_bound(unsigned int const&)]
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_map.h:701 [std::map, std::allocator > >::lower_bound(unsigned int const&)]
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_map.h:447 [std::map, std::allocator > >::operator[](unsigned int const&)]
rts/ExternalAI/SkirmishAIHandler.cpp:222
rts/Sim/Misc/Team.cpp:267
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_vector.h:611 [std::vector >::operator[](unsigned int)]
rts/Sim/Units/UnitHandler.cpp:213
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_vector.h:453 [std::vector >::end() const]
/home/mingw_cross_env-mingw_gcc440/usr/bin/../lib/gcc/i386-mingw32msvc/4.4.0/include/c++/bits/stl_vector.h:575 [std::vector >::empty() const]
rts/Sim/Units/UnitHandler.cpp:262
rts/Game/Game.cpp:3486
rts/Game/Game.cpp:3787
rts/Game/Game.cpp:2817
rts/System/SpringApp.cpp:850
rts/System/SpringApp.cpp:978
rts/System/Main.cpp:64 [Run(int, char**)]
rts/System/Main.cpp:136 [WinMain@16]
dyncast.cc:0
LoadSaveHandler.cpp:0
LoadSaveHandler.cpp:0
UNTRANSLATED: C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x761B4911]
UNTRANSLATED: C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x76F6E4B6]
UNTRANSLATED: C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x76F6E489]
--
 profile=default file=http://pastebin.com/m3a243438 buildsys=cmake toolchain=mingw32 auto=yes vcs=git rev=0.80.5.1-0-g57e49c6 tag=0.80.5.1 links=yes
http://buildbot.eat-peet.net/spring/sta ... 01313.html
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Spring crashes in big fights

Post by hoijui »

fixed in current master
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Spring crashes in big fights

Post by Beherith »

Thanks!
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