"explo.bmp" in bitmaps directory

"explo.bmp" in bitmaps directory

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

"explo.bmp" in bitmaps directory

Post by Caydr »

Any idea what this graphic is actually used for?
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Change it and find out :)
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

has something to do with this?

http://www.fileuniverse.com/?p=showitem&ID=849
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

HA, there it is, I freaken told you guys, but noooo, you thought I was crazy. :P
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

http://wormhole.tauniverse.com/images/s ... ionbmp.jpg ;)

Simple replacement, seems there can only be one though.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Yep, it's the explosion/muzzle-flash/flame bitmap...
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Righto. Seems I was experimenting with the wrong file.

Y'know what'd be great, is if we could define the explosion graphic on an explosion-by-explosion basis. And also to have a few ones in random rotation.
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I'd like explosions to become sequences again like in OTA, maybe not as long as OTA ones but definitly similar, similar to Q3A explosion files would be nice, cross-fading into 3 different forms looks really nice.

I'd also like to see support for 3D models in explosions so we can have COOL Mushroom nukes :D
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I would also like dismemberment and corpses to twitch and fire there guns randomly into the air as they fall backwards due from enemy fire. That would be cool.


But 3d explosions and some trails like http://www.fileuniverse.com/?p=showitem&ID=1757 these are more important
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