How is it possible to know from which side of a lab the produced units exit? This is relevant information when trying to construct a base without constructing buildings at locations which would block a lab.
It seems like this could previously be achived by accessing the YardMap of a the lab, but it seems like this has been removed from the AI interface.
Determine unit-exit of Labs
Moderators: hoijui, Moderators
Re: Determine unit-exit of Labs
besides those labs, like aibases, where this does not matter...
i would guess the best way to find out is to assume that they leave at the front (using facing). As i understand it, one can make a script for a lab to make units exit in an arbitrary way, so there is not really a save tway to know this for AIs, except the mod makers would define how units exit in an AI friendly way.
i would guess the best way to find out is to assume that they leave at the front (using facing). As i understand it, one can make a script for a lab to make units exit in an arbitrary way, so there is not really a save tway to know this for AIs, except the mod makers would define how units exit in an AI friendly way.
Re: Determine unit-exit of Labs
Is YardMap no longer accesible from AI interface? Why?
It was useful imho.
It was useful imho.