AI's too hard - Page 2

AI's too hard

Here is where ideas can be collected for the skirmish AI in development

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: AI's too hard

Post by AF »

Build a wall of dragon teeth around your base and put lots of defences on the other side, the AI will not account for this wall and its units will walk into the wall then around and along it.

AIs are hopelessly unaware and incapable of handling simple cheap walls.

AIs that can exploit this to their benefit gain a lot, though so far its not as simple as randomly building them. NTai builds them in concentric rings around its base with small gaps at regular intervals, which makes attacking it on a hilly map an absolute pain, but it also means that getting units out of the base is problematic too.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: AI's too hard

Post by 1v0ry_k1ng »

I like to play the AI but more as a warm up for online play. I used to pile up a 1v4 KAI, RAI, AAI and NTAI VS me on comet to test out new build orders and methods- this way, their individual strengths covered eachothers weakness'
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hughperkins
AI Developer
Posts: 836
Joined: 17 Oct 2006, 04:14

Re: AI's too hard

Post by hughperkins »

1v0ry_k1ng wrote:I like to play the AI but more as a warm up for online play. I used to pile up a 1v4 KAI, RAI, AAI and NTAI VS me on comet to test out new build orders and methods- this way, their individual strengths covered eachothers weakness'
You could take out four in one go :-O Whoa :-O
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: AI's too hard

Post by JohannesH »

Can take on pretty much any number of AIs on a big enough map. Maybe on a small one too havent bothered to try... Well at least with commnap its ridiculously easy.
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