Combat unit selection priority
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Combat unit selection priority
This feature can be seen in such games as Rise of Nations. Basically what it means is that when you do a drag-select of a bunch of units, it filters out anything non-mobile and unarmed. For instance, in a situation where you're being raided but your combat units ars spread out in different parts of your base, you could select them all and order an attack without interrupting all your queues.
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- Posts: 2
- Joined: 07 Nov 2005, 22:04
Pressing ctrl+w selects all ground combat units, which unfortunately includes your commander.
edit: this is from the hotkey text file-
Control_A AllMap++_ClearSelection_SelectAll+
Control_B AllMap+_Builder_Idle+_ClearSelection_SelectOne+
Control_C AllMap+_Commander+_ClearSelection_SelectOne+
Control_R AllMap+_Radar+_ClearSelection_SelectAll+
Control_W AllMap+_Not_Aircraft_Weapons+_ClearSelection_SelectAll+
Control_X Visible+_Weapons+_SelectNum_5+
Control_Z AllMap+_InPrevSel+_ClearSelection_SelectAll+
You'd want to use ctrl+x
edit: this is from the hotkey text file-
Control_A AllMap++_ClearSelection_SelectAll+
Control_B AllMap+_Builder_Idle+_ClearSelection_SelectOne+
Control_C AllMap+_Commander+_ClearSelection_SelectOne+
Control_R AllMap+_Radar+_ClearSelection_SelectAll+
Control_W AllMap+_Not_Aircraft_Weapons+_ClearSelection_SelectAll+
Control_X Visible+_Weapons+_SelectNum_5+
Control_Z AllMap+_InPrevSel+_ClearSelection_SelectAll+
You'd want to use ctrl+x
- DavetheBrave
- Posts: 281
- Joined: 22 Jun 2005, 02:52
Add something to the Selection Editor - http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2190.
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
No, no.. I mean, suppose I didn't want my entire army to attack one objective. Say I'm building a forward base and I suddenly come under attack on two fronts (a common thing if you're playing against anyone with a brain). I don't have time to pick out half of my 50 units and send them at one target, then send the rest at another, all the while being careful to avoid accidentally messing up the 5 construction kbots' build queues of HLTs that I've carefully placed.
And at the same time, I have an artillery group rally point at a place other than this forward base, to top it off. I do NOT want them to come in and artillery-ify what little defense I've got built already. Using a hotkey is NOT an option.
I need to be able to drag a box around half of my forward base, send all the military units in that area to attack enemy group 1. Then select the others and attack enemy group 2. And quickly, because I'm already beign shelled and losing what precious few defenders I have.
This is a standard feature in every RTS game released since about 2000-2002.
And at the same time, I have an artillery group rally point at a place other than this forward base, to top it off. I do NOT want them to come in and artillery-ify what little defense I've got built already. Using a hotkey is NOT an option.
I need to be able to drag a box around half of my forward base, send all the military units in that area to attack enemy group 1. Then select the others and attack enemy group 2. And quickly, because I'm already beign shelled and losing what precious few defenders I have.
This is a standard feature in every RTS game released since about 2000-2002.
You mean like in HW2, if I was attacked by a vaygr fleet of battleships and fighters, I could set it up so i could drag voer my military and attack and I didnt have to worry about the many resource colectors inbetween them that would ahev been selected because of this feature....
A must ahve, I can see that a groupAI doing it could be done but it wouldnt be a very nice thign to code, or use either.
A must ahve, I can see that a groupAI doing it could be done but it wouldnt be a very nice thign to code, or use either.
seriousely, set up teh freaking hot keys, I want to be able to group select units and con buildings and move them and anything the building build in the future, I want to be able to group select Metal Makers to turn them off, I want to be able to select a group of builders and attack units and send them to patrol together and let the cons heal the units while in battle, I would rather even CTRL click all the buildings if it comes to that then not be able to group select them in the first place... but the selection keys are there and do all the stuff you could ever want so just learn to use them (and back up your file before re-installing so you don't have to do it every time)
Maybe Spring could be shipped with a good set of group keys, and a tips dispenser talking about them?
well if spring didnt OVERWRITE my custom keys every time i would have avery nice ones to post here..
But what you want caydr can be done...
drag your box then...
press a key that:
Uses Previous selection.
Selects all but builders and commie.. and radar?
And then, selects the half of it (select percentage 50).
you can add that half to a custom selection group (like group 1)..
select them all once more and filter only the military ones, order all to move stress point 1, then quickly, select group 1, and order it to stress point 2.
that is a way to do it.
as the arty prioity.... you can use a name does not contain... this name comes from the unit name= field, not the short name.
Using that and long long strings.. i did a hotkey with alt+1 that selected all my artyllery in screen, and nothin else.. all units with greater than x range and filter out some others (like the hedgehog).
alt+2 was infantry.. didnt use it much though...
BINGO! found a pre-update spring copy and there where the selection keys.. the problem is they are too long to post.. will post the shorter one.
Alt_1 Visible+_Not_Builder_Not_Building_Not_Commander_Not_Aircraft_Weapons_WeaponRange_874_Not_NameContain_Hedge_Not_NameContain_carab+_ClearSelection_SelectAll+
altougth.. i think you want something more advanced like..
something that splits your army in balanced halfs and manage this as subgroups..
selection editor a a good (great!) starting point..
scripting could get more of this tool?..
just put all your metal makers there and.. its automatic.
But what you want caydr can be done...
drag your box then...
press a key that:
Uses Previous selection.
Selects all but builders and commie.. and radar?
And then, selects the half of it (select percentage 50).
you can add that half to a custom selection group (like group 1)..
select them all once more and filter only the military ones, order all to move stress point 1, then quickly, select group 1, and order it to stress point 2.
that is a way to do it.
as the arty prioity.... you can use a name does not contain... this name comes from the unit name= field, not the short name.
Using that and long long strings.. i did a hotkey with alt+1 that selected all my artyllery in screen, and nothin else.. all units with greater than x range and filter out some others (like the hedgehog).
alt+2 was infantry.. didnt use it much though...
BINGO! found a pre-update spring copy and there where the selection keys.. the problem is they are too long to post.. will post the shorter one.
Alt_1 Visible+_Not_Builder_Not_Building_Not_Commander_Not_Aircraft_Weapons_WeaponRange_874_Not_NameContain_Hedge_Not_NameContain_carab+_ClearSelection_SelectAll+
altougth.. i think you want something more advanced like..
something that splits your army in balanced halfs and manage this as subgroups..
selection editor a a good (great!) starting point..
scripting could get more of this tool?..
seriously SinbadEV.. dont you know of Metal maker AI?????SinbadEV wrote:I want to be able to group select Metal Makers to turn them off
just put all your metal makers there and.. its automatic.
Last edited by mongus on 10 Nov 2005, 20:54, edited 1 time in total.
you are very welcome to contribute to that thread with your own favorite ones Caydr :)
we can then make a poll or something wiht the most used and ask for inclusion
e: you mean options "profiles", i like them :)
the key biddings must still be recolected and subselected.. (er..)
we can then make a poll or something wiht the most used and ask for inclusion

e: you mean options "profiles", i like them :)
the key biddings must still be recolected and subselected.. (er..)
Last edited by mongus on 10 Nov 2005, 21:31, edited 2 times in total.