Rotate TA camera 90 degrees any direction?

Rotate TA camera 90 degrees any direction?

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Rotate TA camera 90 degrees any direction?

Post by TradeMark »

think about it
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Rotate TA camera 90 degrees any direction?

Post by TradeMark »

should be default function for TA camera... some key to rotate, not made by some lua script...
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Rotate TA camera 90 degrees any direction?

Post by imbaczek »

actually, it should be the other way around - all cameras should be lua scripts.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Rotate TA camera 90 degrees any direction?

Post by FLOZi »

imbaczek wrote:actually, it should be the other way around - all cameras should be lua scripts.
+1
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: Rotate TA camera 90 degrees any direction?

Post by TradeMark »

what ever they are, they should be enabled for all mods by default
Auswaschbar
Spring Developer
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Joined: 24 Jun 2007, 08:34

Re: Rotate TA camera 90 degrees any direction?

Post by Auswaschbar »

imbaczek wrote:actually, it should be the other way around - all cameras should be lua scripts.
And that makes them better because ...?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Rotate TA camera 90 degrees any direction?

Post by imbaczek »

because 1) mods could override defaults easily, 2) camera code is not a performance bottleneck in any way, so there's really not much point in it being statically compiled into the engine, except for one mode which works as a fallback when there're no lua cameras available.
Auswaschbar
Spring Developer
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Joined: 24 Jun 2007, 08:34

Re: Rotate TA camera 90 degrees any direction?

Post by Auswaschbar »

1) Regrets widget has shown that it is easily possible
2) because its not performance critical it shouldn't be done in the engine?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Rotate TA camera 90 degrees any direction?

Post by imbaczek »

1) is my answer to 2) - if it's easily possible and doesn't hurt performance, engine would be easier to maintain without that code.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Rotate TA camera 90 degrees any direction?

Post by Pxtl »

Yeah, with this feature I'd want all the cameras gutted out except for the TA camera (for old mods) and one of the "make pretty screenshots" cameras.
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Tribulex
A.N.T.S. Developer
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Joined: 26 Sep 2009, 21:26

Re: Rotate TA camera 90 degrees any direction?

Post by Tribulex »

people use this camera still? try using the fps camera or the free camera, much easier to wage war....
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Rotate TA camera 90 degrees any direction?

Post by Argh »

I use the TA camara, except for taking screens. Personally, instead of getting rid of all of the hardcoded cameras... I'd rather see them all be 100% consistent, in terms of the basics of working with them. All cameras should obey Lua orders to re-orient or move in exactly the same way, and they don't right now.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: Rotate TA camera 90 degrees any direction?

Post by TradeMark »

d_b wrote:people use this camera still? try using the fps camera or the free camera, much easier to wage war....
lol
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Rotate TA camera 90 degrees any direction?

Post by CarRepairer »

Argh wrote:All cameras should obey Lua orders to re-orient or move in exactly the same way, and they don't right now.
+1 to this, I really want to use OTA cam for a widget but I can't because it won't yaw.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Rotate TA camera 90 degrees any direction?

Post by smoth »

imbaczek wrote:because 1) mods could override defaults easily, 2) camera code is not a performance bottleneck in any way, so there's really not much point in it being statically compiled into the engine, except for one mode which works as a fallback when there're no lua cameras available.
I would be a-ok with this as long as the old modes exist in some lua form that we can later modify/ignore.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Rotate TA camera 90 degrees any direction?

Post by imbaczek »

no worries, the cameras aren't going anywhere anytime soon, unless i don't know about something (which may be possible given how much time i spend online lately.)
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