Rotate TA camera 90 degrees any direction?
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Rotate TA camera 90 degrees any direction?
think about it
Re: Rotate TA camera 90 degrees any direction?
should be default function for TA camera... some key to rotate, not made by some lua script...
Re: Rotate TA camera 90 degrees any direction?
actually, it should be the other way around - all cameras should be lua scripts.
Re: Rotate TA camera 90 degrees any direction?
+1imbaczek wrote:actually, it should be the other way around - all cameras should be lua scripts.
Re: Rotate TA camera 90 degrees any direction?
what ever they are, they should be enabled for all mods by default
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- Spring Developer
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Re: Rotate TA camera 90 degrees any direction?
And that makes them better because ...?imbaczek wrote:actually, it should be the other way around - all cameras should be lua scripts.
Re: Rotate TA camera 90 degrees any direction?
because 1) mods could override defaults easily, 2) camera code is not a performance bottleneck in any way, so there's really not much point in it being statically compiled into the engine, except for one mode which works as a fallback when there're no lua cameras available.
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- Spring Developer
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Re: Rotate TA camera 90 degrees any direction?
1) Regrets widget has shown that it is easily possible
2) because its not performance critical it shouldn't be done in the engine?
2) because its not performance critical it shouldn't be done in the engine?
Re: Rotate TA camera 90 degrees any direction?
1) is my answer to 2) - if it's easily possible and doesn't hurt performance, engine would be easier to maintain without that code.
Re: Rotate TA camera 90 degrees any direction?
Yeah, with this feature I'd want all the cameras gutted out except for the TA camera (for old mods) and one of the "make pretty screenshots" cameras.Regret wrote:Something like http://springrts.com/phpbb/viewtopic.php?f=21&t=20292
Re: Rotate TA camera 90 degrees any direction?
people use this camera still? try using the fps camera or the free camera, much easier to wage war....
Re: Rotate TA camera 90 degrees any direction?
I use the TA camara, except for taking screens. Personally, instead of getting rid of all of the hardcoded cameras... I'd rather see them all be 100% consistent, in terms of the basics of working with them. All cameras should obey Lua orders to re-orient or move in exactly the same way, and they don't right now.
Re: Rotate TA camera 90 degrees any direction?
lold_b wrote:people use this camera still? try using the fps camera or the free camera, much easier to wage war....
- CarRepairer
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Re: Rotate TA camera 90 degrees any direction?
+1 to this, I really want to use OTA cam for a widget but I can't because it won't yaw.Argh wrote:All cameras should obey Lua orders to re-orient or move in exactly the same way, and they don't right now.
Re: Rotate TA camera 90 degrees any direction?
I would be a-ok with this as long as the old modes exist in some lua form that we can later modify/ignore.imbaczek wrote:because 1) mods could override defaults easily, 2) camera code is not a performance bottleneck in any way, so there's really not much point in it being statically compiled into the engine, except for one mode which works as a fallback when there're no lua cameras available.
Re: Rotate TA camera 90 degrees any direction?
no worries, the cameras aren't going anywhere anytime soon, unless i don't know about something (which may be possible given how much time i spend online lately.)