--Texturing help--
Moderator: Moderators
--Texturing help--
Hi, its me, that crazy fool.
Now that the new unit format is out, with its flashy texture mapping, I was wondering if anyone actully knew how to use it? I dont have a clue what your ment to do or how it works, which is a problem seeing as you can use it for features to (which i intend to) and I cant get my stuff finshed till either I know how to do it myself, or someone that has more expriance in texturing moddels gives me a hand.
So, if you want to help in either way, please do!
aGorm
Now that the new unit format is out, with its flashy texture mapping, I was wondering if anyone actully knew how to use it? I dont have a clue what your ment to do or how it works, which is a problem seeing as you can use it for features to (which i intend to) and I cant get my stuff finshed till either I know how to do it myself, or someone that has more expriance in texturing moddels gives me a hand.
So, if you want to help in either way, please do!
aGorm
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
UV mapping texturing is very popular in the gaming industry. They've been using it in HL for ages. The NS (HL mod) forums are down, which is where I would normally go to find you a tutorial for UV mapping, but I'm sure either someone else knows where it can be found or can discribe the process themselfs... You might have some luck poking around the forums for any of the popular HL modeling sites, they should have relevent tutorials available.
You might want to try some tutorials on Ultimate Unwrap 3D. Unfortunately this program is shareware, but it's very good at what it does.
http://www.unwrap3d.com/tutorials.aspx
The UV mapping process is the same as in any other game with UV texturemaps (Basically every game with textures). When I have finished my upspring 3D editor I post some extra info on what steps you actually have to perform to get from model editor data to spring s3o model.
http://www.unwrap3d.com/tutorials.aspx
The UV mapping process is the same as in any other game with UV texturemaps (Basically every game with textures). When I have finished my upspring 3D editor I post some extra info on what steps you actually have to perform to get from model editor data to spring s3o model.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Its a tutorial from a different game... but it works all the same..
here's a linky
http://www.lancersreactor.com/t/forum/t ... ng&M=False
that should help
here's a linky
http://www.lancersreactor.com/t/forum/t ... ng&M=False
that should help

- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Often hit that barrier myself; make sure your texture has a blank alpha layer.Zenka wrote:More then most of us. I'm still stuck in the "can't find the texture" stage.FLOZi wrote:I haven't had any success with texxing in UpSpring, I managed to get a few mapped s3os into Spring with the max plugin though
Every object come out black (or blue if they arn't textured).