Balanced Annihilation V7.01 - Page 5

Balanced Annihilation V7.01

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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V7.01

Post by Wombat »

ok, lets leave johanness low IQ, another topic :

DISABLE UNIT ROTATION IN AIRLAB

!vote 1

detail, tho its bit annoying when u make lab close to front and bombers/scouts makes huge circle around lab to move back to base and get shot down by aa
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bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: Balanced Annihilation V7.01

Post by bartvbl »

Rotation in the air lab is part of the game, and if aa is that close to the plant, you are likely to have something around that you can use to destroy that aa with. Otherwise just reclaim it and rebuild somewhere else.
I purely see that as good gameplay :)
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Balanced Annihilation V7.01

Post by BaNa »

Wombat wrote:ok, lets leave johanness low IQ, another topic :

DISABLE UNIT ROTATION IN AIRLAB

!vote 1

detail, tho its bit annoying when u make lab close to front and bombers/scouts makes huge circle around lab to move back to base and get shot down by aa

dont make sekret lab at front?
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V7.01

Post by Wombat »

uh i got another epic ideas ! disable levs 'AA' ability and make pelicans move like kbots/amph units... their movement is closer to the vehs
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Balanced Annihilation V7.01

Post by NOiZE »

Halberd wreck is a bit too small.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Balanced Annihilation V7.01

Post by REVENGE »

NOiZE wrote:Halberd wreck is a bit too small.
Yep, 10 second fix in Upspring.
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bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: Balanced Annihilation V7.01

Post by bartvbl »

There is a small bug in the ARM missile ship:
the plane that contains the texture of the rocket holes comes up a little bit to above the place of the doors, so from a distance, the doors seem to stay open, although I suppose they are not meant to be doing so :P
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V7.01

Post by Wombat »

rezzed units should get their exp back... like rly.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Balanced Annihilation V7.01

Post by REVENGE »

Wombat wrote:rezzed units should get their exp back... like rly.
Lua gadget?
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V7.01

Post by Wombat »

wat? fu
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