ok, lets leave johanness low IQ, another topic :
DISABLE UNIT ROTATION IN AIRLAB
!vote 1
detail, tho its bit annoying when u make lab close to front and bombers/scouts makes huge circle around lab to move back to base and get shot down by aa
Balanced Annihilation V7.01
Moderator: Content Developer
Re: Balanced Annihilation V7.01
Rotation in the air lab is part of the game, and if aa is that close to the plant, you are likely to have something around that you can use to destroy that aa with. Otherwise just reclaim it and rebuild somewhere else.
I purely see that as good gameplay :)
I purely see that as good gameplay :)
Re: Balanced Annihilation V7.01
Wombat wrote:ok, lets leave johanness low IQ, another topic :
DISABLE UNIT ROTATION IN AIRLAB
!vote 1
detail, tho its bit annoying when u make lab close to front and bombers/scouts makes huge circle around lab to move back to base and get shot down by aa
dont make sekret lab at front?
Re: Balanced Annihilation V7.01
uh i got another epic ideas ! disable levs 'AA' ability and make pelicans move like kbots/amph units... their movement is closer to the vehs
Re: Balanced Annihilation V7.01
Halberd wreck is a bit too small.
Re: Balanced Annihilation V7.01
Yep, 10 second fix in Upspring.NOiZE wrote:Halberd wreck is a bit too small.
Re: Balanced Annihilation V7.01
There is a small bug in the ARM missile ship:
the plane that contains the texture of the rocket holes comes up a little bit to above the place of the doors, so from a distance, the doors seem to stay open, although I suppose they are not meant to be doing so
the plane that contains the texture of the rocket holes comes up a little bit to above the place of the doors, so from a distance, the doors seem to stay open, although I suppose they are not meant to be doing so

Re: Balanced Annihilation V7.01
rezzed units should get their exp back... like rly.
Re: Balanced Annihilation V7.01
Lua gadget?Wombat wrote:rezzed units should get their exp back... like rly.