well done on your first try, but it wasn't a complete success: you didn't get the debug symbols (or spring can't read them.) this severely limits the usefulness of provided logs. getting debug symbols should be easy; it's on buildserv in the debug directory (instead of installer.)
one thing that you can try is playing in a window against yourself on only one computer - if the desync is in lua, you should be able to find it this way with the help of the sync debugger.
what's immediately interesting is this:
Code: Select all
Server: bad flop# 1955698 instead of 1955696 for player 1
basically, this means that player 1 didn't calculate something player 2 (or 0) did. this may be (usually is) a result of doing synced calculations based on unsynced conditions.