New tournament map: Ganymede V1 - Page 2

New tournament map: Ganymede V1

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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: New tournament map: Ganymede V1

Post by MidKnight »

I like the large flat plain in the center, don't mess that up. :P
The terrain is a bit hard to catch, yes, but I see how you did it so that there is a fortified startpos on each side.
The last terrain render is prettier, but I'm afraid that if you do that it'll become too noisy and make it too hard to concentrate on the game.

PS: Make sure to include an AWESOME skybox with this. It'll be the difference between mediocre and epic. :wink:
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New tournament map: Ganymede V1

Post by Beherith »

Btw, does anyone know how to make a skybox from a flat image(its HUGE)?

Edit: nvm, figured it out, pretty cool :)
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: New tournament map: Ganymede V1

Post by MidKnight »

:shock: :( :cry:

The 22mb jpg of comet...

...it's...

...gone!
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New tournament map: Ganymede V1

Post by Beherith »

Fixed the ccr jpeg.

Post of things to come....

Image
SirMaverick
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Joined: 19 May 2009, 21:10

Re: New tournament map: Ganymede V1

Post by SirMaverick »

I like the one from first post and http://beherith.eat-peet.net/stuff/gany5.jpg
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: New tournament map: Ganymede V1

Post by BaNa »

Beherith wrote:Fixed the ccr jpeg.

Post of things to come....

Image
what is that sex? Want NAO
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: New tournament map: Ganymede V1

Post by 1v0ry_k1ng »

HOLY SHIT

THAT LOOKS AMAZING
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thesleepless
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Joined: 24 Oct 2007, 04:49

Re: New tournament map: Ganymede V1

Post by thesleepless »

ZOMG! how much of that is playable area?
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hunterw
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Joined: 14 May 2006, 12:22

Re: New tournament map: Ganymede V1

Post by hunterw »

Beherith wrote:Fixed the ccr jpeg.

Post of things to come....

Image
aw yaeh 8)

keep it dark down by "sea level" like you have it here, and put gravity real low
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Beherith
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Re: New tournament map: Ganymede V1

Post by Beherith »

Finished up the skybox, now its much darker, more in line with the asteroid.

Image
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hunterw
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Re: New tournament map: Ganymede V1

Post by hunterw »

the chunky bits around the edges look especially fantastic

i think an asteroid FFA is necessary
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Beherith
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Re: New tournament map: Ganymede V1

Post by Beherith »

Map itself is 16*16, with an approxx 8*8 play area.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: New tournament map: Ganymede V1

Post by Argh »

Maybe cut a few bits off entirely, and have them be "floating free"?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New tournament map: Ganymede V1

Post by Beherith »

The illusion breaks once you have multiple asteroids. Right now the curvature of the asteroid makes you think it has a bottom side, but if I were to add another asteroid, you would see they cut off at the same place (voidwater) and it would ruin it. Also, physics dictate that two asteroids wont be floating close to each other for too long anyway.
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smoth
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Re: New tournament map: Ganymede V1

Post by smoth »

perhaps a few rock chunk model's floating out in the void?
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knorke
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Joined: 22 Feb 2006, 01:02

Re: New tournament map: Ganymede V1

Post by knorke »

wow the asteroid is amazing :shock:
does it reflective water so the skybox gets reflected or how did you do this?

the cometcatcher style map looks good too, how much do the craters affect the gameplay? As in, are they blocking movement? Because I always thought of cc and xantherra (or similiar, that marsmap) as just being totally flat with metal everywhere, so a bit boring.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New tournament map: Ganymede V1

Post by Beherith »

I used voidwater, which culls all terrain below water level, and made a custom skybox.
On ganymede, crater block vecs, but allow bots.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: New tournament map: Ganymede V1

Post by 1v0ry_k1ng »

if you could make a bigger version too so the playing space on the asteroid is like 12x12 or more that would be ace
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: New tournament map: Ganymede V1

Post by SirArtturi »

Hehe. This is really great! very clever... But when we can play it? And yes, make it bigger and better with features and stuff! We know you can do it...

oh and... is the water nonpassable?
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Otherside
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Joined: 21 Feb 2006, 14:09

Re: New tournament map: Ganymede V1

Post by Otherside »

if he can get a 8*8 playable surface out of 16*16 and i dont think you can push it much bigger (whilst keeping it playable) if you want to keep the illusion.

a 12*12 play surface would be nice or a 16*16 though :P
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