I have been thinking for a while now about moving a mod from another game into the spring engine to do a release more as a standalone game, but every time I think about doing this I run into problems.
First off, I am wondering if it is possible to develop a more traditional GUI (like an in-game interface similar to Warcraft 3 or CnC Generals) for the spring engine. If this is possible without recompiling the engine, I'll go bother people over at the modding forum, but it seems like more of an engine problem.
I am also wondering if doing a resource system that uses gathering (as opposed to the TA resource system) is easily doable.
I already have the engine compiling on my computer, so if someone could point me in the right direction, I'll start looking through the code and continue searching the forums.
Develop a more Traditional GUI?
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Re: Develop a more Traditional GUI?
It's 100% possible to do all of your want items with Lua. Spring's UI is basically whatever you tell it to be, and game logic for things like gathering is possible and can be implemented pretty easily.
[EDIT]I missed one of the implications of "port". If you're planning on bringing models / animations / skins from another engine... that may well be the impossible part.
Spring's animation system is very different than anything else out there, so be prepared for a very steep learning curve, and the possibility (depending on a lot of things) of having to rebuild your content, or doing some fairly Deep Programming to address the lack of support for IK formats of any kind.[/EDIT]
[EDIT]I missed one of the implications of "port". If you're planning on bringing models / animations / skins from another engine... that may well be the impossible part.
Spring's animation system is very different than anything else out there, so be prepared for a very steep learning curve, and the possibility (depending on a lot of things) of having to rebuild your content, or doing some fairly Deep Programming to address the lack of support for IK formats of any kind.[/EDIT]
Re: Develop a more Traditional GUI?
Thank you for saving me lots of time trying to go through the engine code. I was worried I would have lots of time spent recompiling it to do what I wanted.
As for the IK problem, I'll just have to look at how other games using the engine have dealt with it.
As for the IK problem, I'll just have to look at how other games using the engine have dealt with it.
Re: Develop a more Traditional GUI?
ChiliGUI is a very flexible, attractive, and useful GUI framework you can use. 
