Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by albator »

I made the best games on Comet Catcher Redux (CCR). because there is so much metal everybody always fight for mexes and dont teck. Plus the fact there is no hill at start position make them open map oriented to teamplay and attack rather than defence.
However this map cannot be played more than 4vs4 or 3vs3 (execpt maybe east vs west.

What I would like is a map like CCR but for more poeple.

The closest map I know is Xanterra (16*16) but the south part and the middle part are not opened enough and it implies huge porc at center. Moreover, the metal desity per square meter is still i bit lower than CCR but one of the best for such a large map

Some poeple told me Moon quarter (20*20) remake is like CCR : I desagree; it is far to big and there is definitly not enough metal on it.

what I would like is a map like CCR but for more poeple. 16*16 or 16*18 or 16*20 or 16*24. Can you tell me if somthing like that already exit ? if not it will be great to have one... :O

Thanks
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by Forboding Angel »

try moonq20 by icexuick
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by JohannesH »

Moonq20, the 3v3 map with hills? :O
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AF
AI Developer
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Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by AF »

moon q20 has no hills, it has ring craters
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KaiserJ
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Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by KaiserJ »

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by Beherith »

You cant say I dont like a challenge:
Image
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by AF »

Make that 62x2, and you get a cookie!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by smoth »

could you put some flat areas for base building?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by Beherith »

The large craters appear on the terrain, the smaller ones are barely on it, they are mainly cosmetic additions.

Why would i make it 62*2?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by Gota »

Suggestion if you make V2.
Can you make the map look a bit less random?
I mean on big maps its hard to find yourself sometimes.
On comet for example you have very distinct 4 craters that help you understand quickly what your location is.
Maybe you can arrange the craters in some more memorable way for ease of play?
Or maybe make just a few very easily distinguishable areas?
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by Neddie »

There are distinguishable areas, the map is mirrored and quickly put together.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by Gota »

I disagree.
IMO it looks nice but hard to orientate in.
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Neddie
Community Lead
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Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by Neddie »

I personally don't think it looks very good, but I can see the following defined regions...

Image
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by smoth »

the whole map is a defined region...
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by hunterw »

hold up guys im calling jesus, the pacific ocean isnt defined enough for ww2
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by Forboding Angel »

Neither is Omaha Beach.
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albator
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Joined: 14 Jan 2009, 14:20

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by albator »

Beherith wrote:You cant say I dont like a challenge:
Image
Nice map. The fact that the vehicule cannot go in most of the crateria make the map more suitable for Kbot than CCR. However I think it will also make it a bit porcier since the wide size is 18 (too big for scout rush imo) and not 16. The metal is also a bit lower than CCR (a 3 mex start for exemple takes about twice the time it takes in CCR since most of the mexes are far away from each other) with will definitly make more T2 porc.

It is a nice map I will probably play (kbot) but it is not realy what I asked. Ofc I dont expect poeple to do (exactly) what I asked. But is it possible to simply use the current CCR and translate one part to make a double one (not mirrored):

translated:
A-----BA-----B
|┬░┬░┬░┬░┬░||┬░┬░┬░┬░┬░|
|┬░┬░┬░┬░┬░||┬░┬░┬░┬░┬░|
C-----DC-----D

mirrored
A-----BB-----A
|┬░┬░┬░┬░┬░||┬░┬░┬░┬░┬░|
|┬░┬░┬░┬░┬░||┬░┬░┬░┬░┬░|
C-----DD-----C

A mirrored will make the map unbalance becasue of the crateria.
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Request Comet Catcher Reduc (12*16) like for 6vs6 8vs8

Post by JohannesH »

albator wrote:Nice map. The fact that the vehicule cannot go in most of the crateria make the map more suitable for Kbot than CCR. However I think it will also make it a bit porcier since the wide size is 18 (too big for scout rush imo) and not 16. The metal is also a bit lower than CCR (a 3 mex start for exemple takes about twice the time it takes in CCR since most of the mexes are far away from each other) with will definitly make more T2 porc.
Bigger map makes scout rush unviable how? Yes it might make for faster cons builds, but that doesnt mean you didnt need to scout and attack enemy asap every game... 3 mex start is risky anyway, cause as you said it takes longer walking. Faster expansion does NOT mean more porc.

And there definitely wont be t2 in most games no matter what size of teams, at least starting mexes shouldnt affect that at all...
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