Commander health counter

Commander health counter

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Commander health counter

Post by TradeMark »

make script to count the probably HP for commander, by counting the shots it has taken.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Commander health counter

Post by manolo_ »

u mean, com had been hitten by 10 rockets, so he should be have ~ 2000 HP? if yes, CHEATER. com-hp-bar is hidden for some reason, go and play SM
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Commander health counter

Post by TradeMark »

eh? every lua script is cheat IMO
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Commander health counter

Post by AF »

So trademark ( who always hated lua and demanded it be removed from the engine ), wants a lua script? ( yet despite being able to program in dynamic languages, refuses to learn the uber simple APIs, yet has time to waste other peoples time on wild goose chases in lobby channels? )
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Commander health counter

Post by BrainDamage »

and cannot even get satisfied!

function widget:UnitDamaged(unitID, unitDefID, unitTeam, damage, paralyzer)

only works for your own units, and projectiles can only be get by synced code, so there is no hope for your widget
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Commander health counter

Post by TradeMark »

AF wrote:So trademark ( who always hated lua and demanded it be removed from the engine ), wants a lua script? ( yet despite being able to program in dynamic languages, refuses to learn the uber simple APIs, yet has time to waste other peoples time on wild goose chases in lobby channels? )
i got over it, now lua is the newest trend! everything should be lua'd if you can win battle with it IMO
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Commander health counter

Post by Tribulex »

TradeMark wrote:
AF wrote:So trademark ( who always hated lua and demanded it be removed from the engine ), wants a lua script? ( yet despite being able to program in dynamic languages, refuses to learn the uber simple APIs, yet has time to waste other peoples time on wild goose chases in lobby channels? )
i got over it, now lua is the newest trend! everything should be lua'd if you can win battle with it IMO
nub
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Commander health counter

Post by TradeMark »

they already made:
1) com marker widget (oh wow im noob and i dont have time to watch my scouts!)
2) com nap widget (im Regret and everyone learnt how to prevent my comnaps!)
3) wall marker widget (BA had to add ghosted walls back because of this annoying widget)
4) automatic nanotower assist widget (im too slow noob to repair or assist stuff manually!)
5) attack/damage range widget (i am a noob who lacks imagination and i dont know how my weapons works!)
6) antinuke/nuke marker widget (im too noob to watch my scouts!)
7) ...

i dont see how this would differ from these other cheats.

it just helps you, you dont need to imagine the current probable health anymore if we had this widget.

but as braindamage already said... its not possible, so forget about it.
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Commander health counter

Post by KingRaptor »

modinfo is a cheat it tells you information about the game you shouldn't have except by playing

remove plz
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Commander health counter

Post by TradeMark »

ive been waiting someone says that...


what about replays, those are cheating too... same with spectating, you shouldnt be able to spy others tactics. its same as stealing!
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