Crash. Std::bad_alloc

Crash. Std::bad_alloc

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Crash. Std::bad_alloc

Post by Pxtl »

Dunno if this is engine or mod failure. CA Test 5960.

Code: Select all

LogOutput initialized.
Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Users\Martin\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Vista Business Edition, 32-bit Service Pack 2 (build 6002)
Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz; 3060MB RAM, 6355MB pagefile
OS: 32bit native mode
Using read-only  data directory: C:\Program Files\Spring\
Using read-write data directory: C:\Users\Martin\Documents\My Games\Spring\
Using read-only  data directory: C:\Users\Martin\Documents\Spring\
Using read-only  data directory: C:\ProgramData\Spring\
Scanning: C:\ProgramData\Spring\maps
Scanning: C:\ProgramData\Spring\base
Scanning: C:\ProgramData\Spring\mods
Scanning: C:\ProgramData\Spring\packages
Scanning: C:\Users\Martin\Documents\Spring\maps
Scanning: C:\Users\Martin\Documents\Spring\base
Scanning: C:\Users\Martin\Documents\Spring\mods
Scanning: C:\Users\Martin\Documents\Spring\packages
Scanning: C:\Users\Martin\Documents\My Games\Spring\maps
Scanning: C:\Users\Martin\Documents\My Games\Spring\base
Scanning: C:\Users\Martin\Documents\My Games\Spring\mods
Scanning: C:\Users\Martin\Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring\maps
Error opening C:\Program Files\Spring\maps\2 Continents Remake.sd7: Archive not found
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Error opening C:\Program Files\Spring\mods\ca-r4701.sdz
Scanning: C:\Program Files\Spring\packages
Video mode set to  1024 x 768 / 32 bit
SpringApp::InitWindow(): 4149110339 ms
[      0] SDL:  1.2.10
[      0] GL:   1.4.0 - Build 7.14.10.1437
[      0] GL:   Intel
[      0] GL:   Intel Bear Lake B
[      0] GLEW: 1.4.0
[      0] Connecting to 65.49.60.83:8452 using name Pxtl
[      0] Sound: OpenAL info:
[      0] Sound:   Vendor:     Creative Labs Inc.
[      0] Sound:   Version:    1.1
[      0] Sound:   Renderer:   Software
[      0] Sound:   AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[      0] Sound:   Device:     Generic Software
[      0] Sound:   Available Devices:  
[      0] Sound:                       Generic Software
[      0] CPreGame(): 77 ms
[      0] Starting demo recording
[      0] Using map Energy Spire Plain.smf
[      0] Recording demo demos/local_20091009_235133_Energy Spire Plain_0.80.4.sdf
[      0] Using script Commanders
[      0] Using mod Complete Annihilation test-5960
[      0] Using mod archive ca-r5960.sdz
[      0] Became player 5 (team 2, allyteam 2)
[      0] Loading console: 0 ms
[      0] Sound: CSound(): preloading Sparks
[      0] Loading sounds: 12 ms
[      0] Camera and mouse: 131 ms
[      0] Parsing unit icons
[      0] Parsing definitions
[      0] could not load buildOption data: missing file
[      0] Loading all definitions:  0.888000
[      0] Loading defs: 997 ms
[      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[      0] framebuffer not valid!
[      0] Loading map informations
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading tile file
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 10
[      0] Loading weapon definitions
[      0] Could not load sound from weapon def: xplolrg4
[      0] Could not load sound from weapon def: xplolrg4
[      0] Could not load sound from weapon def: xplolrg4
[      0] Could not load sound from weapon def: bigchickenbreath
[      0] Could not load sound from weapon def: bigchickenroar
[      0] Could not load sound from weapon def: bigchickenbreath
[      0] Could not load sound from weapon def: newboom
[      0] Could not load sound from weapon def: newboom
[      0] Could not load sound from weapon def: newboom
[      0] Could not load sound from weapon def: newboom
[      0] Could not load sound from weapon def: xplolrg4
[      0] Could not load sound from weapon def: xplolrg4
[      0] Could not load sound from weapon def: xplolrg4
[      0] Could not load sound from weapon def: xplolrg4
[      0] Could not load sound from weapon def: xplomed1
[      0] Could not load sound from weapon def: xplomed1
[      0] Could not load sound from weapon def: xplomed1
[      0] Loading unit definitions
[      0] Inconsistent movedata 1 for chicken (moveclass hover3): neither canhover nor floater, but not a ground movetype
[      0] Inconsistent movedata 1 for chicken_dodo (moveclass hover3): neither canhover nor floater, but not a ground movetype
[      0] Loading feature definitions
[      0] Creating unit textures
[      0] Initializing map features
[      0] Unknown map feature type 
[      0] Reading estimate path costs
[      0] Pathing data checksum: 5199dff1
[      0] Creating sky
[      0] Loading Reflective Water failed
[      0] Error: Water Error: missing FBO support
[      0] Loading LuaRules
[      0] box ally4
[      0] Jump Jet Defs error checking begining..
[      0] .. Jump Jet Defs error checking complete
[      0] Doesn't count initialized
[      0] LUARULES-DRAW  (GADGETS)
[      0] box ally4
[      0] Doesn't count initialized
[      0] LUARULES-DRAW  (GADGETS)
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] This mod has locked LuaUI access
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] [BloomShader::ViewResize] removing widget, bad texture target
[      0] Failed to load: bloomshader.lua  ([string "LuaUI/cawidgets.lua"]:764: attempt to index field 'whInfo' (a nil value))
[      0] Jump Jet Defs error checking begining..
[      0] .. Jump Jet Defs error checking complete
[      0] Loaded API widget:  CALayout            <ca_layout.lua>
[      0] Loaded API widget:  chiliGUI            <gui_chiligui.lua>
[      0] Loaded API widget:  Lups                <lups_wrapper.lua>
[      0] Loaded widget:  HealthBars          <unit_healthbars.lua>
[      0] Loaded widget:  Voices              <snd_voices.lua>
[      0] Loaded widget:  Tooltip Replacement  <gui_tooltip_replacement.lua>
[      0] Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
[      0] Loaded widget:  BuildETA            <gui_build_eta.lua>
[      0] Loaded widget:  ResetState          <unit_resetstate.lua>
[      0] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
[      0] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[      0] Loaded widget:  Auto Skirm          <unit_auto_skirm.lua>
[      0] Loaded widget:  Auto Swarm          <unit_auto_swarm.lua>
[      0] Loaded widget:  Autoquit            <autoquit.lua>
[      0] Loaded widget:  CameraShake         <camera_shake.lua>
[      0] Loaded widget:  Crude Menu          <gui_crudemenu.lua>
[      0] Loaded widget:  Auto group          <unit_auto_group.lua>
[      0] Loaded widget:  DCIcon              <dbg_dcicon.lua>
[      0] Loaded widget:  Darkening           <gui_darkening.lua>
[      0] Loaded widget:  FactoryGuard        <unit_factory_guard.lua>
[      0] Loaded widget:  Land Fly v1.2.2     <unit_land_fly.lua>
[      0] Loaded widget:  MinimapEvents       <minimap_events.lua>
[      0] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[      0] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[      0] Loaded widget:  Retreat             <cmd_retreat.lua>
[      0] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[      0] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[      0] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[      0] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[      0] Loaded widget:  Take Reminder       <gui_take_remind.lua>
[      0] Loaded widget:  Defense Range       <gui_defenserange.lua>
[      0] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[      0] Loaded widget:  Unit Marker         <unit_marker.lua>
[      0] Loaded widget:  Chili Chat          <gui_chili_chat.lua>
[      0] Loaded widget:  Unit Mover          <cmd_unit_mover.lua>
[      0] Loaded widget:  Chili Tip           <gui_chilitip.lua>
[      0] Loaded widget:  Mod Options Reminder  <gui_modoption_reminder.lua>
[      0] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[      0] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[      0] Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
[      0] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
[      0] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[      0] Loaded widget:  Prospector          <gui_prospector.lua>
[      0] Loaded widget:  Satellites          <unit_satellites.lua>
[      0] Loaded widget:  SelectionButtons_CA  <gui_selbuttons_ca.lua>
[      0] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
[      0] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[      0] Loaded widget:  Building Starter    <unit_building_starter.lua>
[      0] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[      0] Loaded widget:  CommandInsert       <gui_commandinsert.lua>
[      0] Loaded widget:  Rank Icons          <gui_xp.lua>
[      0] Reloaded cmdcolors with: cmdcolors.tmp
[      0] Loaded widget:  SelectionCircle2    <gui_selectioncircle2.lua>
[      0] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[      0] Loaded widget:  Selection Send      <gui_selectionsend.lua>
[      0] Loaded widget:  Select n Center!    <gui_center_n_select.lua>
[      0] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[      0] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[      0] Loaded widget:  Test Version Warning  <gui_test_warning.lua>
[      0] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[      0] Loaded widget:  BuildBar            <gui_buildbar.lua>
[      0] Loaded widget:  Ceasefire           <gui_ceasefire.lua>
[      0] Loaded widget:  CustomFormations2   <unit_customformations2.lua>
[      0] Loaded widget:  Jumjet GUI          <gui_jumpjets.lua>
[      0] Loaded widget:  Level Terraform GUI  <gui_terraform.lua>
[      0] Loaded widget:  Chili Marking Menu (beta)  <gui_chili_marking_menu.lua>
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0] Build date/time: Aug 30 2009 17:55:49
[      0]  -> connection established (given id 5)
[      0] Connection attempt from [0K]SirMaverick
[      0]  -> Version: 0.80.4.2
[      0]  -> connection established (given id 2)
[      0] Connection attempt from maackey
[      0]  -> Version: 0.80.4.1
[      0]  -> connection established (given id 3)
[      0] Connection attempt from [0K]SRG
[      0]  -> Version: 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0]  -> connection established (given id 1)
[      0] Connection attempt from [1uP]ledarsi
[      0]  -> Version: 0.80.4.1 (0.80.4.1-2-gcb171d0{0.80.4-branch}-cmake-mingw32)
[      0]  -> connection established (given id 7)
[      0] Pxtl added point: Start 2
[      0] Pxtl added point: Start 2
[      0] Player [0K]SRG left the game:  timeout
[      0] Player [0K]SRG dropped (connection lost)
[      0] > [[0K]SRG]wtf3
[      0] <Pxtl> shit
[      0] > [[0K]SRG]hold on
[      0] <Pxtl> !voteexit
[      0] > Do you want to exit this game? !vote 1 = yes, !vote 2 = no
[      0] <[0K]SirMaverick> he can reconnect
[      0] Connection attempt from [0K]SRG
[      0]  -> Version: 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0]  -> connection established (given id 1)
[      0] <[1uP]ledarsi> huh?  milk not making it?
[      0] <[0K]SirMaverick> or we re
[      0] <[1uP]ledarsi> script hack?
[      0] <[0K]SirMaverick> not hack
[      0] <[0K]SirMaverick> feature
[      0] <Pxtl> Srg?
[      0] <Pxtl> yay!
[      0] <[0K]SRG> ok im in
[      0] GameID: af04d04a20639af51d39e05379b8f899
[      0] STATS:plist,[0K]SRG,[0K]SirMaverick,Pxtl,[1uP]ledarsi
[     48] Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 2%
[     50] Buildings set to face North
[    544] <[1uP]ledarsi> hey cool effect over the mex
[    786] <[0K]SRG> yeah lol
[   1076] <[0K]SRG> wait a few seconds
[   1833] [maackey] what effect?
[   2278] <[0K]SRG> fps death effect
[   2637] <[1uP]ledarsi> yeah im getting choppy fps too
[   3013] [maackey] f11 disable lups
[   3169] <[0K]SRG> you need to turn off lups and lups manager
[   3268] [0K]SirMaverick paused the game
[   3268] <[0K]SRG> yes do it now
[   3268] <[0K]SRG> unpause when done
[   3268] <[1uP]ledarsi> lups is off here
[   3268] <[0K]SRG> ok go
[   3268] [0K]SRG unpaused the game
[   5705] No sync response from [0K]SRG for frame 5404
[   5936] [0K]SirMaverick paused the game
[   5936] Player [0K]SRG left the game:  timeout
[   5936] Player [0K]SRG dropped (connection lost)
[   5936] > [[0K]SRG]ok now what
[   5936] > [[0K]SRG]PAUSE
[   5936] <[0K]SirMaverick> you timed out
[   5936] > [[0K]SRG]damn!
[   5936] > [[0K]SirMaverick]did you freeze?
[   5936] > [[0K]SRG]no
[   5936] > [[0K]SRG]it just stopped accepting commands
[   5936] > [[0K]SRG]and then the game looked paused
[   5936] > [[0K]SRG]then I quit when you said that I tined out
[   5936] <[0K]SirMaverick> the connection was lost
[   5936] > [[0K]SRG]well im on a new ISP from today
[   5936] <[0K]SirMaverick> re?
[   5936] > [[0K]SRG]that might be it
[   5936] > [[0K]SRG]no just continue
[   5936] [0K]SirMaverick unpaused the game
[   8375] Slasher is being attacked
[   8476] Slasher is being attacked
[   8792] Leveler is being attacked
[   8893] Leveler is being attacked
[   8995] Leveler is being attacked
[   9512] Slasher is being attacked
[  10004] > [CC]BlackMilk has left lobby
[  11891] Slasher is being attacked
[  15402] Mason: Build pos blocked
[  15436] Mason: Build pos blocked
[  15530] Mason: Build pos blocked
[  15564] Mason: Build pos blocked
[  16414] Metal Extractor is being attacked
[  18532] Mason is being attacked
[  18694] Slasher is being attacked
[  18825] Slasher is being attacked
[  19065] Slasher is being attacked
[  19174] Slasher is being attacked
[  19301] Slasher is being attacked
[  19824] Metal Extractor is being attacked
[  19939] Metal Extractor is being attacked
[  20041] Leveler is being attacked
[  20527] Slasher is being attacked
[  20632] Slasher is being attacked
[  20741] Slasher is being attacked
[  23123] Slasher is being attacked
[  23478] Mason is being attacked
[  23721] Lotus is being attacked
[  24489] Lotus is being attacked
[  24785] Slasher is being attacked
[  24897] Slasher is being attacked
[  25780] Pxtl paused the game
[  25780] <Pxtl> something wrong with shield effect.
[  25780] <Pxtl> causeing hyper-lag.
[  25780] [maackey] turn off lups?
[  25780] <[0K]SirMaverick> it lags if there are many
[  25780] <Pxtl> no, the big pink platter underneath.
[  25780] Removed:  LuaUI/Widgets/lups_wrapper.lua
[  25780] <Pxtl> is lups
[  25780] Pxtl unpaused the game
[  26239] Commander: Build pos blocked
[  26367] Commander: Build pos blocked
[  26416] Leveler is being attacked
[  26602] Mason is being attacked
[  26712] Slasher is being attacked
[  26865] Slasher is being attacked
[  27355] Leveler is being attacked
[  27535] Commander: Build pos blocked
[  27656] Leveler is being attacked
[  27759] Leveler is being attacked
[  28576] Leveler is being attacked
[  28699] Leveler is being attacked
[  29552] Slasher is being attacked
[  30133] Leveler is being attacked
[  30853] Pulverizer is being attacked
[  30970] Metal Extractor is being attacked
[  31096] Slasher is being attacked
[  31203] Mason is being attacked
[  31326] Lotus is being attacked
[  31457] <[0K]SirMaverick> a benemoth!
[  31537] Geothermal Powerplant is being attacked
[  31638] Geothermal Powerplant is being attacked
[  31736] No sync response from Pxtl for frame 31435
[  31762] Geothermal Powerplant is being attacked
[  31912] Geothermal Powerplant is being attacked
[  32035] Geothermal Powerplant is being attacked
[  32137] No sync response from Pxtl for frame 31836
[  32170] Delayed response from Pxtl for frame 31435 (current 32170)
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Crash. Std::bad_alloc

Post by Pxtl »

Happened again. Both times it happened not too long after I got a shield up. This time I had Spring ver 80.4.2
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Crash. Std::bad_alloc

Post by Licho »

I had same problem, might be the host.. was it on springie/oxygen server?
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