first letter of message *almost* always misses
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first letter of message *almost* always misses
idk is this because of my new shitty GFX card, but even though i have 60FPS, when i type message, the first letter is missing most of the time.
its annoying, when i type "what" it becomes a hat. >_>
anyone noticed this since the new major .80 update? maybe something wrong with the chat code?
its annoying, when i type "what" it becomes a hat. >_>
anyone noticed this since the new major .80 update? maybe something wrong with the chat code?
Re: first letter of message *almost* always misses
i do not have it anymore, i think, but it happend in the past, but if i am not wrong, it only did so with ally- or spectator-chat.
Re: first letter of message *almost* always misses
does that in any chat for me
- CarRepairer
- Cursed Zero-K Developer
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- Joined: 07 Nov 2007, 21:48
Re: first letter of message *almost* always misses
I have this problem too.
Re: first letter of message *almost* always misses
happens every once in a while to me too
i type a: but the a gets omitted and my enemies find out everything i'm planning to do :'(
i type a: but the a gets omitted and my enemies find out everything i'm planning to do :'(
Re: first letter of message *almost* always misses
same here for like a year.. minor bug but i got used and allways press double at start. stupid.
"wwho want trans??"
"wwho want trans??"
Re: first letter of message *almost* always misses
i will never get used to it, or when i get, i will wonder some day after it gets fixed why it repeats the first letter every time... (i will repeat it subconsciously, so i wont even know im doing it :E)
Re: first letter of message *almost* always misses
Yep, I've got the same problem. In some games my first letter goes for a walk and in some it doubles. Sometimes I cant even write anything, so as I wrote before in Help forum.
Re: first letter of message *almost* always misses
Same here.
Happens in latest Spring versions, wasn't happenning earlier.
Happens in latest Spring versions, wasn't happenning earlier.
Re: first letter of message *almost* always misses
i have the feeling it has to do with a widget, i suspect one of the *playerList ones. You may try disabling all widgets, and if it helps, partially reactivate them until you found the bad boy.
Re: first letter of message *almost* always misses
I tested and it seems to not happen in single player.
I think it may be caused by some widget that is only enabled in multi player (like some player list widget you mentioned) or simply by network lag.
I think it may be caused by some widget that is only enabled in multi player (like some player list widget you mentioned) or simply by network lag.
Re: first letter of message *almost* always misses
cant be playerlist widget, since i dont use that.
i think its the network lag, key presses are handled after the lag perhaps? o.O
i think its the network lag, key presses are handled after the lag perhaps? o.O
Re: first letter of message *almost* always misses
It is hard to believe that this could be caused by network performance. It can not be lag, as lag means just a delay. Also, it would have to be a a packet containing only one byte real data (am pretty sure that no network protocol does that), plus it makes no sense that it would laways be the first letter, and only with chat messages (as the game would crash or desync if it owuld ever hapen wiht the other messages), plus, for me at last, it happendwhen typing the message, not when receiving it, os it went wrong before ever touching anything network related.
Re: first letter of message *almost* always misses
Yeah it happens while typing, not while sending the message. You press Enter to start typing, and type something, but the first letter you typed after Enter gets lost. When you press Enter again to send the message the message sent is the same as the message that was showing while typing, so no bug with sending.
Btw I think I don't use any playerlist widget either.
Btw I think I don't use any playerlist widget either.
Re: first letter of message *almost* always misses
I think it doesn't happen if you type slowly. Like "hit enter then wait" and it doesn't occur. Spring pretty much fails for properly queuing UI messages WRT to Gui events.