Arm Juno - default fire at will: fires moving enemy units
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Arm Juno - default fire at will: fires moving enemy units
damn, i just destroyed my own radars because of that...
can you change it to hold fire by default? would be funny if my nukes fires automatically too...
can you change it to hold fire by default? would be funny if my nukes fires automatically too...
Re: Arm Juno - default fire at will: fires moving enemy units
I didn't think they did
So I tested
And I was right
And then I wondered why you would post it without testing it. And if you did test it, why you didn't give instructions how to replicate it.
So I tested
And I was right
And then I wondered why you would post it without testing it. And if you did test it, why you didn't give instructions how to replicate it.
Re: Arm Juno - default fire at will: fires moving enemy units
oh... then i guess i fired it in accident, which makes no sense though, but its possible with my laggy mouse, gg
- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: Arm Juno - default fire at will: fires moving enemy units
Why did you even build a juno? xD
Re: Arm Juno - default fire at will: fires moving enemy units
Why not? If it kills one advanced radar it pays for itselfBlue_Falcon wrote:Why did you even build a juno? xD

Re: Arm Juno - default fire at will: fires moving enemy units
i had few seconds of free time, just joking around so i felt like building it since it was near the super fusion reactor in buildlist.Blue_Falcon wrote:Why did you even build a juno? xD
its actually good tactic on porcy maps... you make 20 of junos and then repeat on with the attack to every possible spot on map, so they can never build radars up :d
same as making one mapsize big jammer on your base.
Re: Arm Juno - default fire at will: fires moving enemy units
strictly speaking it does 1 damage so if you get enough of them...TradeMark wrote:i had few seconds of free time, just joking around so i felt like building it since it was near the super fusion reactor in buildlist.Blue_Falcon wrote:Why did you even build a juno? xD
its actually good tactic on porcy maps... you make 20 of junos and then repeat on with the attack to every possible spot on map, so they can never build radars up :d
same as making one mapsize big jammer on your base.
Re: Arm Juno - default fire at will: fires moving enemy units
but theres tactical nuke that makes 2500 damageYokoZar wrote:strictly speaking it does 1 damage so if you get enough of them...
Last edited by TradeMark on 03 Oct 2009, 01:55, edited 4 times in total.
Re: Arm Juno - default fire at will: fires moving enemy units
10x range difference though... so yeah mass juno ftw
Re: Arm Juno - default fire at will: fires moving enemy units
oh shit... forgot about that, ill try spamming junos next MSSM game
edit: forgot nanotowers have 500HP >_> needs like 200 junos to kill nanos...
edit: forgot nanotowers have 500HP >_> needs like 200 junos to kill nanos...
Re: Arm Juno - default fire at will: fires moving enemy units
http://replays.adune.nl/?1713
killed his nanotowers at least -_-
this weapon fires fast btw... could spam lots of bullets if i kept "repeat on"
they chainexplode like metal makers o.O
i just noticed that juno explosion size should be halved, its exactly two times larger than the effect radius.
killed his nanotowers at least -_-
this weapon fires fast btw... could spam lots of bullets if i kept "repeat on"
they chainexplode like metal makers o.O
i just noticed that juno explosion size should be halved, its exactly two times larger than the effect radius.
Re: Arm Juno - default fire at will: fires moving enemy units
For anyone who actually watches that, fast forward to 30 minutes in.
Dude, use air cons to place nanoframes.
Dude, use air cons to place nanoframes.
Re: Arm Juno - default fire at will: fires moving enemy units
Disabled units:Saktoth wrote:For anyone who actually watches that, fast forward to 30 minutes in.
Dude, use air cons to place nanoframes.
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