Arm Juno - default fire at will: fires moving enemy units

Arm Juno - default fire at will: fires moving enemy units

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Arm Juno - default fire at will: fires moving enemy units

Post by TradeMark »

damn, i just destroyed my own radars because of that...

can you change it to hold fire by default? would be funny if my nukes fires automatically too...
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Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: Arm Juno - default fire at will: fires moving enemy units

Post by Niobium »

I didn't think they did
So I tested
And I was right
And then I wondered why you would post it without testing it. And if you did test it, why you didn't give instructions how to replicate it.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Arm Juno - default fire at will: fires moving enemy units

Post by TradeMark »

oh... then i guess i fired it in accident, which makes no sense though, but its possible with my laggy mouse, gg
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Blue_Falcon
Posts: 155
Joined: 16 Oct 2008, 18:54

Re: Arm Juno - default fire at will: fires moving enemy units

Post by Blue_Falcon »

Why did you even build a juno? xD
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Arm Juno - default fire at will: fires moving enemy units

Post by YokoZar »

Blue_Falcon wrote:Why did you even build a juno? xD
Why not? If it kills one advanced radar it pays for itself ;)
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Arm Juno - default fire at will: fires moving enemy units

Post by TradeMark »

Blue_Falcon wrote:Why did you even build a juno? xD
i had few seconds of free time, just joking around so i felt like building it since it was near the super fusion reactor in buildlist.

its actually good tactic on porcy maps... you make 20 of junos and then repeat on with the attack to every possible spot on map, so they can never build radars up :d

same as making one mapsize big jammer on your base.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Arm Juno - default fire at will: fires moving enemy units

Post by YokoZar »

TradeMark wrote:
Blue_Falcon wrote:Why did you even build a juno? xD
i had few seconds of free time, just joking around so i felt like building it since it was near the super fusion reactor in buildlist.

its actually good tactic on porcy maps... you make 20 of junos and then repeat on with the attack to every possible spot on map, so they can never build radars up :d

same as making one mapsize big jammer on your base.
strictly speaking it does 1 damage so if you get enough of them...
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Arm Juno - default fire at will: fires moving enemy units

Post by TradeMark »

YokoZar wrote:strictly speaking it does 1 damage so if you get enough of them...
but theres tactical nuke that makes 2500 damage
Last edited by TradeMark on 03 Oct 2009, 01:55, edited 4 times in total.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Arm Juno - default fire at will: fires moving enemy units

Post by JohannesH »

10x range difference though... so yeah mass juno ftw
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Arm Juno - default fire at will: fires moving enemy units

Post by TradeMark »

oh shit... forgot about that, ill try spamming junos next MSSM game

edit: forgot nanotowers have 500HP >_> needs like 200 junos to kill nanos...
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Arm Juno - default fire at will: fires moving enemy units

Post by TradeMark »

http://replays.adune.nl/?1713

killed his nanotowers at least -_-

this weapon fires fast btw... could spam lots of bullets if i kept "repeat on"

they chainexplode like metal makers o.O

i just noticed that juno explosion size should be halved, its exactly two times larger than the effect radius.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Arm Juno - default fire at will: fires moving enemy units

Post by Saktoth »

For anyone who actually watches that, fast forward to 30 minutes in.

Dude, use air cons to place nanoframes.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Arm Juno - default fire at will: fires moving enemy units

Post by JohannesH »

Saktoth wrote:For anyone who actually watches that, fast forward to 30 minutes in.

Dude, use air cons to place nanoframes.
Disabled units:
armap
corap
armaap
coraap
corbuzz
armvulc
corkrog
armbrtha
corint
corroach
corsktl
armvader
armemp
cortron
armfast
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