autoHeal-health per second that a unit allways will be autohealed for (default 0) [does this replace the Healtime tag? Does healtime still work? Did healtime EVER work in Spring?]
impulsefactor-Explosion impulse will be multiplied by this [Is this the shockwave power of an explosion? Does this mean the lofty SYs turned their gaze to my pleas for compassion from nuke-strength EMP bomb explosions?]
This last one (if it's what I think it is), combined with them fixing the air-transport-stuck-at-one-height bug, really just makes me love the SYs even more. There is now officially nothing I can't do in this engine
