thank your for the linuxport ta brothers.

thank your for the linuxport ta brothers.

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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skruw
Posts: 7
Joined: 08 Nov 2005, 06:48

thank your for the linuxport ta brothers.

Post by skruw »

hi there,
first of i would like to say, through the creation of this game and through choosing to do so the GPL way we will soon have the best strategy known to wo/man.

i would like to point out the blender foundation to you guys.
http://www.blender3d.org
and to think a little bit about supporting opensource tools whiles you are in the go of creating a opensource game, i read in some thread about a new unit format, and i was thinking about a plugin perhaps.

as a thanks for a linux port you will have the support of the whole linux community for the following years as long as you treat them as you would your own.
i have already heard the rumble in the jungle.

"i can still remember the first time i beat a friend in TA, in his basement..."

and as a good start for my linux community i was/have been thinking about creating a package (like a windows installer) for the game but am wondering about the datafile, is it allowed to distrubate?
it will not contain the datafile, it will only download it, much like a script would.
our community has for a looong looong time wanted a game that would be worth spending time on, there arent that many good linux games around, and imho this game will be what i have wanted for a long while.

on a personal note, i would like to announce that i am more then happy to help out with any artwork requests you may have, i was hopeing to help out with the gui art perhaps, or splashscreens or whatever.





"i have entred taspring.clan-sy.com as my browser starting page."
bla blabla bla
/skruw
Last edited by skruw on 08 Nov 2005, 23:16, edited 4 times in total.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

You know the linux port is not yet working right?
Once it is, obviously a linux spring package sounds good then :)
skruw
Posts: 7
Joined: 08 Nov 2005, 06:48

ehhm =)

Post by skruw »

i compiled it yesterday with my own hands.
the little 'choo choo-train' sayed 'i can, i can'.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Yes but the networking is not yet working and so are other parts. Either that, or the linux port mailing list is not actively reporting enough ;)
I don't know how far AI loading goes already, in case the AI code is already connected to the SharedLib interface, you should try compiling one of the global AI's. I know at least mine should easily compile on gcc, I defined macros for all the known compiler differences.(except for the WINAPI define, that should be changed to nothing when building on linux...)
skruw
Posts: 7
Joined: 08 Nov 2005, 06:48

Post by skruw »

i am talking about that you can start the game and see your commander and build a base, thats good enough for me when the port seems to be pre-alpha :)
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

wow... that's further along than I had expected...
skruw
Posts: 7
Joined: 08 Nov 2005, 06:48

Post by skruw »

yeah me too
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