Commander Ends No Draw *buggy*

Commander Ends No Draw *buggy*

Classic game design, maintained to please you...

Moderator: Content Developer

Post Reply
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Commander Ends No Draw *buggy*

Post by TradeMark »

if i play alone and dgun any of my own buildings, my commander will explode and the game ends with message "harhar, you cant combomb!" :D or something

--

when you fix this, could you please turn it off by default?
User avatar
Blue_Falcon
Posts: 155
Joined: 16 Oct 2008, 18:54

Re: Commander Ends No Draw *buggy*

Post by Blue_Falcon »

... That's strange... LOL

OK, sorry, I guess this is spam, because IDHAFC about the answer. >.>
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Commander Ends No Draw *buggy*

Post by Tribulex »

Blue_Falcon wrote:... That's strange... LOL

OK, sorry, I guess this is spam, because IDHAFC about the answer. >.>
CUORATNOUS
Clever Use Of Random Acronyms That No One UnderStands

Ontopic: I found a great way of exploiting this bug to win every game on superspeedmetal in 2-3 minutes using a transport, scout, commander, dragon cam, and some lua. Lots of lulz, but it really needs to be fixed before I get it to work on DSD.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Commander Ends No Draw *buggy*

Post by Neddie »

I Don't Have A Fucking Clue

IDHAFC

Never heard it before, but the context causes it to form.
User avatar
Blue_Falcon
Posts: 155
Joined: 16 Oct 2008, 18:54

Re: Commander Ends No Draw *buggy*

Post by Blue_Falcon »

d_b wrote:
Blue_Falcon wrote:... That's strange... LOL

OK, sorry, I guess this is spam, because IDHAFC about the answer. >.>
CUORATNOUS
Clever Use Of Random Acronyms That No One UnderStands

Ontopic: I found a great way of exploiting this bug to win every game on superspeedmetal in 2-3 minutes using a transport, scout, commander, dragon cam, and some lua. Lots of lulz, but it really needs to be fixed before I get it to work on DSD.
Sounds cool, what is it? :P

And IDHAFC is I don't have a fucking clue... I believe other people use it too xD
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Commander Ends No Draw *buggy*

Post by Tribulex »

I was able to figure it out. If I hadnt figured it out I would not have been cuortanously inspired to create my own acronym.

Blue_Falcon wrote:Sounds cool, what is it? :P
What is what? Dgun? Atlas?
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Commander Ends No Draw *buggy*

Post by TradeMark »

is this fixed yet?

i fixed it for you all:

Code: Select all

function gadget:GetInfo()
  return {
    name      = "mo_preventdraw",
    desc      = "mo_preventdraw",
    author    = "TheFatController",
    date      = "Aug 31, 2009",
    license   = "GNU GPL, v2 or later",
    layer     = 0,
    enabled   = false --  loaded by default?
  }
end
as you see now its not loaded by default, problem solved!

IMO this is the most stupid feature in BA ever made... takes out the fun of combombing... we've always been able to combomb, and now we cant.. wow...
Last edited by TradeMark on 02 Oct 2009, 00:46, edited 1 time in total.
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Commander Ends No Draw *buggy*

Post by TheFatController »

Fixed in 7.02 coming soon.
Post Reply

Return to “Balanced Annihilation”