heres an example (the others all use 'cannon' so its not that bad that
the projectiles cant be seen)
Code: Select all
N2_Sprayer = {
name = [[N2_Sprayer]],
texture1 = dirt,
areaOfEffect = 8,
-- burst = 0,
-- burstrate = 0,
colormap = [[0.88 0.88 1 1 0.66 0.66 1 1 0.44 0.44 1 0.5 0 0 1 0]],
explosiongenerator = [[custom:Dirt1]], --<<<ändern
damage = {
default = 0,
Terrordrone=0,
Infantry=9,
--Harassment=45,
--ANTI_INF=35,
--ANTI_AIR=40,
LIGHT_TANK=0,
Medium_TANK=0,
Heavy_TANK=0,
Support=0,
},
endsmoke = [[0]],
impactOnly = true,
intensity = 0.9,
lineOfSight = false, --true,
-- noGap = false,
range = 300,
reloadtime = 0.08,
rgbColor = [[0.55 0.55 1]],
size = 6.55,
--soundStart = [[flashemg]],
sprayAngle = 60,
startsmoke = [[0]],
tolerance = 5000,
turret = true,
weaponType = [[Flame]],
weaponVelocity = 900,
burnblow=1,
avoidfriendly=1,
-- avoidfeature=0,
collidefriendly=1,
--soundHit = "Impact1",
--soundStart = "Cannon1",
--soundTrigger = true,
},