Additions too the lobby - Page 2

Additions too the lobby

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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

not yet, but it would be cool...
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altaric
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Joined: 28 Oct 2005, 10:07

Post by altaric »

hello
i forward a request from someone who can't speek english ...

he asks for better graphics on the lobby client :)
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AF
AI Developer
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Post by AF »

I have the insatiable urge to get Delphi 7 and spend soem time applying User Interface stuff to the lobby, this design book is pointing out thigns and the lobby has soem fo these fatal GUI design flaws.

I also have an overwhelming urge to skin the lobby and settings prog.

Of course I have far too much other stuff todo
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Ace07
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Post by Ace07 »

NuZZ wrote:Well when someone comes, a tarrain slopes data log should be sent to them, like a log for how big and where an explosion took place, could also help with the annoucement of winners etc., just like a log file for a game, if its disabledm then you just dont create a log :p...
This idea is interesting, however, it is not very reliable. It would be more reliable to send the data directly to the tasserver from the game. This would be somewhat "safer" than using a raw text file to communicate the data. Its easy to spoof raw text, whereas its a bit harder to spoof if the server sends the data to the server himself.
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AF
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Post by AF »

I suggested this a few months ago and was met with great scepticism. How many explosions do you get in a game? Possibly thousands, thats at least 1MB file, and lets say each explosion has a size variable, a type variable, 3 variables for the co-ordinates, and an ID. that's 6MB for 1000 explosions.
Torrasque
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Post by Torrasque »

Alantai Firestar wrote:I suggested this a few months ago and was met with great scepticism. How many explosions do you get in a game? Possibly thousands, thats at least 1MB file, and lets say each explosion has a size variable, a type variable, 3 variables for the co-ordinates, and an ID. that's 6MB for 1000 explosions.
Hu?
x,y,,zintensity -> 4*integer -> 16 byte.
1000 explosions * 16 byte -> 16000 byte = aprox 16kb ...
so even 60'000 explosion and you are under 1 mb.

How can you reach 6mb ?!?

(ok, you have to save the building placement and the use of restoration. But I hardly things that it can take 6mb)

And don't forget that we can compresse this file ;)
Last edited by Torrasque on 13 Nov 2005, 19:17, edited 1 time in total.
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SwiftSpear
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Post by SwiftSpear »

Torrasque wrote:
Alantai Firestar wrote:I suggested this a few months ago and was met with great scepticism. How many explosions do you get in a game? Possibly thousands, thats at least 1MB file, and lets say each explosion has a size variable, a type variable, 3 variables for the co-ordinates, and an ID. that's 6MB for 1000 explosions.
Hu?
x,y,,zintensity -> 4*integer -> 16 byte.
1000 explosions * 16 byte -> 16000 byte = aprox 16kb ...
so even 60'000 explosion and you are under 1 mb.

How can you reach 6mb ?!?

(ok, you have to save the building placement and the use of restoration. But I hardly things that it can take 6mb)
375000 explosions.
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Ace07
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Post by Ace07 »

Only send the win-loss-disco data to the master server. Maybe have the server calculate certain scores and send those also (kills, resources gathered, etc.).

That will solve your problem.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Stupid hijacking commmie bastards.
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Ace07
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Post by Ace07 »

[K.B.] Napalm Cobra wrote:Stupid hijacking commmie bastards.
Ya, talk about it...
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AF
AI Developer
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Post by AF »

In my haste I used 1kb for each variable instead of what I was supposed to use.
Betalord
Former Engine Dev
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Post by Betalord »

I guess I am answering a bit late to this thread, but anyway...
There are a ton of lobby requests... maybe somone should make a sticky so that we can stick them all in there. That way they don's get forgotten after a week or two.
Exactly, that is why we now use mantis to track all issues and requests, you should put all those in there from now on. It's much easier to read and maintain than searching through the forums to find any bug reports/suggestions.

I just can't resist it:
I have the insatiable urge to get Delphi 7 and spend soem time applying User Interface stuff to the lobby, this design book is pointing out thigns and the lobby has soem fo these fatal GUI design flaws.
which design flaws would that be? (seriously, I know very little about GUI designing and would like to hear out on what should I improve)
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Nemo
Spring 1944 Developer
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Post by Nemo »

Alantai Firestar wrote:I have the insatiable urge to get Delphi 7 and spend soem time applying User Interface stuff to the lobby, this design book is pointing out thigns and the lobby has soem fo these fatal GUI design flaws.

I also have an overwhelming urge to skin the lobby and settings prog.

Of course I have far too much other stuff todo
I'd also like to hear about those fatal flaws. The lobby seems just fine to me.

Not ideal..maybe. Fatal? far from it.

You need to chill out on the unsupported critisism of other's work. Until you show something better, you're just hot air.

And learn to freakin' type.
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altaric
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Post by altaric »

every delphi application i made has been said "ugly" if you have tips i'm intrested too ... cuz i dunno how to improve it
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