I've been playing CA and I run into this problem: I want to have different starting orders for different units coming out of a factory. There are lots of workarounds for this - like the auto-factory-guard for builders, the patrol-fighters-only for air labs, etc... but a generic solution would be nice. For example, crawling bombs need to be kept seperate from mainline troops, and having them head to the same waypoint is dangerous.
Can you do drag-and-drop in Spring? If so, that would be the best UI - drag the unit icon from the factory buildlist onto the playfield, and it becomes a "move" order for that unit class. Hold shift while you do that and any sequential commands are applied exclusively to that unit class. General factory orders apply to any units without class-specific orders. Add a "clear orders" button to the factory to wipe out unit-specific orders.
Widget Request: Unit-specific factory waypoints
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- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Widget Request: Unit-specific factory waypoints
I've considered this as well, specifically just for crawling bombs for simplicity's sake. I hate that all my units crowd into one spot with the crawling bombs. I have to constantly keep tabs on the rally point. If I'm distracted elsewhere, one enemy raider can trigger the bombs and blow up my entire standing army.
Perhaps a quick solution (your drag/drop idea is good as a general solution but I don't have the time) would just be set a single point on the map where newly built crawling bombs go, rather than their factory's waypoint.
Perhaps a quick solution (your drag/drop idea is good as a general solution but I don't have the time) would just be set a single point on the map where newly built crawling bombs go, rather than their factory's waypoint.
Re: Widget Request: Unit-specific factory waypoints
If ctrl grouping factories wasnt so tarded you could easily just change waypoint on the fly... :/
Re: Widget Request: Unit-specific factory waypoints
Just make them automatically go to the enemy's commander.CarRepairer wrote: Perhaps a quick solution (your drag/drop idea is good as a general solution but I don't have the time) would just be set a single point on the map where newly built crawling bombs go, rather than their factory's waypoint.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Widget Request: Unit-specific factory waypoints
Sure that's possible, but how do you make that inverted b?d_b wrote:Just make them automatically go to the enemy's commander.CarRepairer wrote: Perhaps a quick solution (your drag/drop idea is good as a general solution but I don't have the time) would just be set a single point on the map where newly built crawling bombs go, rather than their factory's waypoint.
Re: Widget Request: Unit-specific factory waypoints
Sorry for offtopic: Hey car 1v1 now. You chose mod, except you have to chose one that isnt CA.CarRepairer wrote:Sure that's possible, but how do you make that inverted b?d_b wrote:Just make them automatically go to the enemy's commander.CarRepairer wrote: Perhaps a quick solution (your drag/drop idea is good as a general solution but I don't have the time) would just be set a single point on the map where newly built crawling bombs go, rather than their factory's waypoint.
Back on topic: Ill lua this up. When ANTS is publicly released you can see it.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Widget Request: Unit-specific factory waypoints
Okay.. ANTS is a mod you're making? I'll choose ANTS.
Re: Widget Request: Unit-specific factory waypoints
Clever but since you dont have access to the game, you automatically lose.CarRepairer wrote:Okay.. ANTS is a mod you're making? I'll choose ANTS.
Re: Widget Request: Unit-specific factory waypoints
Well don't spoil the surprise dammit, I want to look forward to a surprising new project!
Re: Widget Request: Unit-specific factory waypoints
Its rather unique, has nothing to do with my previous and still unfinished game. Will let u know when something passable is done.smoth wrote:Well don't spoil the surprise dammit, I want to look forward to a surprising new project!