Moar health indicators: fire and stun.

Moar health indicators: fire and stun.

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Moar health indicators: fire and stun.

Post by Pxtl »

Two pieces of information I'm always missing in CA:

1) How long until this unit will de-stun? A useful stun-health-bar for stunned units would be good, so I can see the unit's de-stun rate.

2) Will this on-fire unit be killed by the fire? An indicator on the healthbar showing what the unit's health will be after the fire goes out, and a big X to mark if the unit will be killed by the fire.
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Moar health indicators: fire and stun.

Post by Licho »

You can see stun timer if you zoom in it shows seconds remaining.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Moar health indicators: fire and stun.

Post by Pxtl »

*sigh* the stuff I miss at 1024x768... who wants to buy me a new monitor?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Moar health indicators: fire and stun.

Post by knorke »

2) Will this on-fire unit be killed by the fire? An indicator on the healthbar showing what the unit's health will be after the fire goes out, and a big X to mark if the unit will be killed by the fire.
Not sure if want. If you know everything it might get a bit boring.
Would be like quake with being able to see the health of other players.
Yes, you mean it for your own units but the idea is the same. Less risk.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Moar health indicators: fire and stun.

Post by MidKnight »

2) Will this on-fire unit be killed by the fire? An indicator on the healthbar showing what the unit's health will be after the fire goes out, and a big X to mark if the unit will be killed by the fire.
Fire doesn't use a rand?
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