Every time I accidentally spawn decoys with the jammer, it creates a nightmare. Lua errors, lua crashes, and last game when I tried to delete the swarm of hundreds of decoys, it misenterpreted that as a "destroy everything" and so I was specced.
For the love of fuck, just disable this infernal misfeature.
Also, the "deployment" mode doesn't seem to work. I wonder how many other hidden goodies in CA are unmaintained?
For the love of pete, please fix the goddamned decoys.
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Re: For the love of pete, please fix the goddamned decoys.
Fixed (ie disabled) in test as are a lot of other things. Apparently chilli is broken in test though so we're not allowed to make a new stable.
Sprint is also broken and may have been for a while, noone uses zipper so it's hard to notice.
Sprint is also broken and may have been for a while, noone uses zipper so it's hard to notice.
Re: For the love of pete, please fix the goddamned decoys.
Good to hear - sorry about the angry tone, I've just run into this bug too many times.Google_Frog wrote:Fixed (ie disabled) in test as are a lot of other things. Apparently chilli is broken in test though so we're not allowed to make a new stable.
Sprint is also broken and may have been for a while, noone uses zipper so it's hard to notice.
As for the zipper, really? I tried to use it recently and I saw a sprint effect and the counter on the button (weird how Sprint uses different UI from Jump). The graphical effect was there, the UI was there... I didn't see much speed improvement though, so that might be what you're talking about. Dunno how fast they're supposed to go when sprinting.
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Re: For the love of pete, please fix the goddamned decoys.
Pxtl, see our ticket system if you're so interested in development. There are several tickets and polls about the broken scrambler.
Jump requires you place target position to where the unit will jump. Sprint is just activated for a period of time.Google_Frog wrote:(weird how Sprint uses different UI from Jump)
Re: For the love of pete, please fix the goddamned decoys.
Oh, good to know. And for the sprinting, I was referring to how the %age is shown on the button instead of a fuel-bar like jumpers have.
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Re: For the love of pete, please fix the goddamned decoys.
You're right, this really needs fixing.Pxtl wrote:Oh, good to know. And for the sprinting, I was referring to how the %age is shown on the button instead of a fuel-bar like jumpers have.