Sound problem

Sound problem

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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Sound problem

Post by Erik »

Whenever i add a sound (.Wav) to my "sounds" folder the engine crashes on loading the mod. Why?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Sound problem

Post by Forboding Angel »

Make sure the sound is 8khz mono
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Sound problem

Post by Peet »

8khz? What are you smoking?
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Sound problem

Post by rattle »

11 or 22 khz, 8 bit and mono, PCM format

Spring supports higher bit- and sampling rates but they make little sense.
I don't know what the maximum sampling rate is, perhaps it freaks out at 48 khz. What settings are you using? That information would've been helpful
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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Sound problem

Post by Erik »

What kind of settings do you refer to?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Sound problem

Post by Forboding Angel »

oh oops, rattle is right. 11khz mono, 8 bit pcm unsigned. If you use anything different you run the risk of having some players (including myself) crash.
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