Zipping problems
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Zipping problems
I was wondering what the right settings are for zipping a mod using 7z to make a sd7 that combines the ability to be recognized by the engine, fast load time, and small file size. I am having trouble achieving the first item on that list. Before you ask, yes I am zipping only the contents of the game dir, and not the containing dir as well.
Thank you.
Thank you.
Re: Zipping problems
Do not make it a solid archive. I've always worked with Ultra compression, this doesn't work for everybody.
Re: Zipping problems
I used to have the same problem...
Try compressing your mod into a zip, but use the extension .sdz instead of .sd7 (I'm more of a WinRAR user, so please correct me if I'm wrong about that.) I haven't really noticed much of a difference between the performance of the two file types either, so... yeah.
and Ultra Compression is great. The smaller file size is good.
Try compressing your mod into a zip, but use the extension .sdz instead of .sd7 (I'm more of a WinRAR user, so please correct me if I'm wrong about that.) I haven't really noticed much of a difference between the performance of the two file types either, so... yeah.
and Ultra Compression is great. The smaller file size is good.

- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Zipping problems
I use 7zip set to non-solid and "Fast" (or whatever is above normal but not the very fastest) and for BA, only about 1-2mb difference between "Fast" and "Ultra" but the time difference in compression/decompression is huge - not sure if that actually reflects in faster loadtimes but i'm sure it's worth it for the tiny size difference.
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Zipping problems
Solid archives should not cause problems any more (incredible long loading times) with recent version of spring.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Zipping problems
Don't bother using 7z ultra compression, the difference is generally a meg at most, and ultra takes a good long while to compress.
Re: Zipping problems
Not really we have a super computer doing the compression. Does it affect load time significantly?Forboding Angel wrote:Don't bother using 7z ultra compression, the difference is generally a meg at most, and ultra takes a good long while to compress.
Re: Zipping problems
In my experience, almost twice as long.
Re: Zipping problems
It may not affect loading content ingame anymore, but won't it still make unitsync take much longer to scan? Though I suppose scanning mods isn't that much compared to the time spent on maps.Auswaschbar wrote:Solid archives should not cause problems any more (incredible long loading times) with recent version of spring.
Re: Zipping problems
Usually as far as 7z goes, decompression is O(log n) vs. compression being something more like O(n^2 log n). Its just decompressing some of the files in the archive and reading them right?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Zipping problems
lol,
topic could reffer to a trouser zipper
topic could reffer to a trouser zipper
Re: Zipping problems
Most helpful post yet. Thank you sir pie for you.1v0ry_k1ng wrote:lol,
topic could reffer to a trouser zipper
Re: Zipping problems
shit, I WANT PIE! Is it too late to make jokes about your bits getting caught?!?