i hope to be able to release a first version soon after the release of the next ta spring version (which comes with my extended ai interface)


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OMG, I think that IS what he's saying!!! WTF!!Kuroneko wrote:Wait, are you saying the AI can learn about the units?
submarine wrote:dont overestimate learning effect right now, i hope to be able to improve that in the future.
in the beginning, all units are considered equally effiecient against other unit categories; it saves its updated values after each game, so after some time, pewees or aks get much lower eff. values - stumpies or raiders higher ones
(i´m testing only with lvl 1 units right now..)
the drawback is that the ai has no idea which units are strong after deletion of its learning files, the whole process then starts all over again
next step will be to implement learning about the different maps (start locations, imporatant locations, etc)
cause there wouldnt be competition and the AI wont be the way they have planned (cause every one has their own ideas)... its better when everyone makes their own and other copy the best featuresCaydr wrote:Kick ass.
I just wonder why there's all this competition. Each AI project seems to have its own strengths and weaknesses, why don't you all just cooperate and we can say that Spring has one of the best AI codes around!