It had one flaw though. At that time, no one (myself included) knew that typemap values acted as modifiers. As a result, tanks and bots got ridiculous speed boosts and it was a bitch to maneuver your forces because the road would draw them like a magnet.
This is road to war, with a very slightly different metal and geo layout, but they are essentially the same. To compensate for the lack of a typemap to draw units to the roads, I raised the roads via the heightmap which causes units to be more likely to use it instead of the sides. This achieves basically the same function as the typemap without a speed boost being involved.
Have fun, it really is a great map
