Ocean of War

Ocean of War

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Saktoth
Zero-K Developer
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Ocean of War

Post by Saktoth »

Image

Oceans of War. A partially mirrored hopefully slightly better balanced version of Sands.

Water should be deep enough to hide underwater buildings etc. All shores except the upper left cliffs should be hover traversible, slopes should be gentle. The little island blobs should all be above water. The height map might need some modification to ensure all that.

Red is metal, green is rocks (75m per). 2 metal per metal spot.
Gnomre
Imperial Winter Developer
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Re: Ocean of War

Post by Gnomre »

Needs more peanut
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bobthedinosaur
Blood & Steel Developer
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Re: Ocean of War

Post by bobthedinosaur »

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Forboding Angel
Evolution RTS Developer
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Re: Ocean of War

Post by Forboding Angel »

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Beherith
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Re: Ocean of War

Post by Beherith »

I find it too much of a clone to offer anything really new. Sorry man, just needs more originality.
Gnomre
Imperial Winter Developer
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Re: Ocean of War

Post by Gnomre »

Peanut is the peanut-shaped island in the middle left of Gods(/Sands) of War

Every map needs more peanut
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Forboding Angel
Evolution RTS Developer
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Re: Ocean of War

Post by Forboding Angel »

Beherith wrote:I find it too much of a clone to offer anything really new. Sorry man, just needs more originality.
While I don't find it to be Clone-ish per se, there just isn't anything about that heightmap that makes me go "Wow!" or "Cool!" so yeah, I have to agree with behe here.

On the other hand, if done right it could be really really pretty. Ehh, just needs something in the landscape department imo.
Saktoth
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Re: Ocean of War

Post by Saktoth »

You want good sea maps, this is the sort of map we need, 'wow' or 'yeah' regardless.

Its trying to be a balanced mirror version of SoW rather than anything new. I know its derivative, but thats because i wanted it to play a lot like SoW. Like the rebalanced Comet Catcher Redux everyone plays now.
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Pxtl
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Re: Ocean of War

Post by Pxtl »

Looks like a good concept (not enough naval maps require land bases), but I'd go with a quadrilateral symmetry instead of bilateral symmetry to keep 4-player FFA support.
Saktoth
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Re: Ocean of War

Post by Saktoth »

Pxtl wrote:Looks like a good concept (not enough naval maps require land bases), but I'd go with a quadrilateral symmetry instead of bilateral symmetry to keep 4-player FFA support.
The map, and SoW, is never going to be appropriate for 4 player FFA. There is always one spare island, and only 1 island to expand to for 4 players is far from ideal.

Yet having the shared/free and ship bombardable/protected islands to expand to is integral to how the map plays.
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hunterw
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Re: Ocean of War

Post by hunterw »

sands of war is imba, even in rock amount, so i can see the purpose
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Forboding Angel
Evolution RTS Developer
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Re: Ocean of War

Post by Forboding Angel »

Well we need more good sea maps, that is not something that can be argued, but tbh I would prefer it if they were a bit mroe interesting to look at. I suppose you could fill it in with features, but meh. If I happen to think of a concept that might work I'll see what I can do (no promises).
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JohannesH
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Re: Ocean of War

Post by JohannesH »

Yeah more water maps that dont suck ass are needed, tehre arent too many atm.
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DavetheBrave
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Re: Ocean of War

Post by DavetheBrave »

Should be named something more descriptive like "more finely grained sands of war"
Saktoth
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Re: Ocean of War

Post by Saktoth »

'Dust of war'?

'Talcum powder of war'?

'Sands of War Redux' just isnt as catchy.
Google_Frog
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Re: Ocean of War

Post by Google_Frog »

'Peanuts of War'
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Gota
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Re: Ocean of War

Post by Gota »

Google_Frog wrote:'Nuts of War'
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