How to animate a feature?

How to animate a feature?

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

How to animate a feature?

Post by Beherith »

This might not be the best forum for this, but does anyone know how one would go about doing this?
I only want to do very simple animations, like small jitter of the whole feature.
Features here ofc being map features.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: How to animate a feature?

Post by AF »

Features have no animations, the way to get around it is to implement them as units and spawn them using lua as neutral units.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: How to animate a feature?

Post by zwzsg »

Or have a LuaGaia gadget that replace feature swith lua drawn graphics.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: How to animate a feature?

Post by Argh »

Yeah, you could do it with lua-drawn stuff. If somebody would, IDK, write a S3O loader that would let us grab S3O Pieces and turn them into display lists, it'd be pretty easy. The drawing costs aren't the big deal with Features, even doing simple animation via a procedure (or better yet, through a shader) is fairly straightforward. What's not straightforward atm is loading in display lists that aren't hand-coded.
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