Many of us FFA players feel that the units of dropped players shouldnt leave wrecks. Since many time it really screws up the game if one player has a neighbouring free wreck.
I saw that mo_noowner uses the destroyunit command. Could the flag be set to act as if the units were reclaimed? Or does this conflict with comms not being reclaimable?
Also, if possible, could the removal be silent? Because ground decals and deformation currently show where the player was removed from, discouraging proper scouting.
Thanks a million!
Code: Select all
Spring.DestroyUnit
( number unitID,
[boolean selfd = false,]
[boolean reclaimed = false,]
[number attackerID] ) -> nil
selfd makes the unit act like it self-destructed
reclaimed makes the unit act like it was reclaimed