Metal Map Problems

Metal Map Problems

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Artanis186
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Joined: 03 Sep 2009, 23:32

Metal Map Problems

Post by Artanis186 »

Here is my metal map: http://yfrog.com/3ometalop

I'm not sure what's wrong, but when I go in-game, the metal spots don't show up green when placing metal extractors, but they can be mined, yet they mine VERY little metal (How much should the max be?). When hovering the mouse over the should-be metal patch, it shows that there's metal there, but it still doesn't show up. And the metal patch textures don't show up either. Am I supposed to add my own metal patch textures?
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thesleepless
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Re: Metal Map Problems

Post by thesleepless »

is your metal map the correct size?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Metal Map Problems

Post by Forboding Angel »

On the metal map, make your spots 6x6 red 255, then in the smd define maxmetal=1;
Artanis186
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Joined: 03 Sep 2009, 23:32

Re: Metal Map Problems

Post by Artanis186 »

thesleepless wrote:is your metal map the correct size?
Yup

Forboding Angel wrote:On the metal map, make your spots 6x6 red 255, then in the smd define maxmetal=1;
Will try.
Artanis186
Posts: 22
Joined: 03 Sep 2009, 23:32

Re: Metal Map Problems

Post by Artanis186 »

Alright, the metal is working and is visible. But what do I do to put graphics there so it looks like there's metal? Is there some kind of crystal I can put on the spots? Blue preferred, but any will do.
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Neddie
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Re: Metal Map Problems

Post by Neddie »

Generally you just paint something on the texture map. If you put a feature there, nobody will be able to place extractors right on the point, but with a wide enough extraction radii that might not matter.
Artanis186
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Joined: 03 Sep 2009, 23:32

Re: Metal Map Problems

Post by Artanis186 »

Alright, Where would I get some crystal features and how would I implement them?
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Forboding Angel
Evolution RTS Developer
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Re: Metal Map Problems

Post by Forboding Angel »

Just draw them into the texture. Don't use a feature, cause if you don't know how to make a proper metal map at this point you also probably don't know how to place a feature correctly to do the job for you. Not to mention setting up the feature to not get destroyed, be unblockable, etc. Also you'll have a hell of a time getting it squared with the patch.
Artanis186
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Joined: 03 Sep 2009, 23:32

Re: Metal Map Problems

Post by Artanis186 »

Forboding Angel wrote:Just draw them into the texture. Don't use a feature, cause if you don't know how to make a proper metal map at this point you also probably don't know how to place a feature correctly to do the job for you. Not to mention setting up the feature to not get destroyed, be unblockable, etc. Also you'll have a hell of a time getting it squared with the patch.
Alright, thanks for the advice. I'll try to paint one on. One more thing I need with my map. I have the type map all set up, took a while. But for some reason, only the borders of one terrain type shows the bordering terrain, but hovering over either of the 2 terrains or any other terrain for that matter shows it as default. Any knowledge as to why?

Also, how would I make one of the terrain types unbuildable?
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SinbadEV
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Re: Metal Map Problems

Post by SinbadEV »

Artanis186 wrote:
Forboding Angel wrote:Just draw them into the texture. Don't use a feature, cause if you don't know how to make a proper metal map at this point you also probably don't know how to place a feature correctly to do the job for you. Not to mention setting up the feature to not get destroyed, be unblockable, etc. Also you'll have a hell of a time getting it squared with the patch.
Alright, thanks for the advice. I'll try to paint one on. One more thing I need with my map. I have the type map all set up, took a while. But for some reason, only the borders of one terrain type shows the bordering terrain, but hovering over either of the 2 terrains or any other terrain for that matter shows it as default. Any knowledge as to why?

Also, how would I make one of the terrain types unbuildable?
If your crystal features are passable they might make good markers for metal spots... but yeah... adding features is an order of magnitude higher then making a metal map so make sure you get that right first...
Artanis186
Posts: 22
Joined: 03 Sep 2009, 23:32

Re: Metal Map Problems

Post by Artanis186 »

SinbadEV wrote:If your crystal features are passable they might make good markers for metal spots... but yeah... adding features is an order of magnitude higher then making a metal map so make sure you get that right first...
Okay. But could you answer my other questions? It would be a huge help. All I need is the terrain types, the unbuildable spots, and to texture some metal spots. Also, do u know where I could find some blue mineral sprites? You don't have to answer that last one, I could probably find it myself.

Edit: The Type map wasn't working because for some reason, every time I place a color, it reverts to a different lower one. I just changed the terrain colors to those and it works now though. I also placed some mineral fields around the terrain map. All I need now is to know how to have unbuildable terrain.
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Forboding Angel
Evolution RTS Developer
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Re: Metal Map Problems

Post by Forboding Angel »

Sigh. Typemaps by newbie mappers are generally fail. Don't use them.

Also, typemaps are modifiers, not absolute values
If you give a tank 1.5 movespeed, that tank will move at 150% of it's normal velocity. Fail.
Artanis186
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Joined: 03 Sep 2009, 23:32

Re: Metal Map Problems

Post by Artanis186 »

ahem... first off, I got the type map working. Second, I know they aren't absolute values, when did I say anything suggesting that? And noone has answered my question, I just need one of the terrain types to be walkable, but unbuildable. (As in, can't place a building on it)
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zwzsg
Kernel Panic Co-Developer
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Re: Metal Map Problems

Post by zwzsg »

There is no such terrain type.
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knorke
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Re: Metal Map Problems

Post by knorke »

you could make the ground so bumpy nothing can be build but bots can still walk there.
or very shallow water.
Artanis186
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Joined: 03 Sep 2009, 23:32

Re: Metal Map Problems

Post by Artanis186 »

ALright, I do the bumpy thing, see how that works out. How about disabling Water building?
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knorke
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Re: Metal Map Problems

Post by knorke »

How about disabling Water building?
you want water where ships can go but its not possible to place floating turrets etc?
I dont think thats possible, sorry.
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Metal Map Problems

Post by SinbadEV »

Well, I feel the need to say "You could totally do that in LUA"... but I don't want to be a jerk, so I won't...
(mostly because while I know it's possible I can't even tell you where to start)
Artanis186
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Joined: 03 Sep 2009, 23:32

Re: Metal Map Problems

Post by Artanis186 »

knorke wrote:
How about disabling Water building?
you want water where ships can go but its not possible to place floating turrets etc?
I dont think thats possible, sorry.
I don't even want ships on it, does that change anything?
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knorke
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Re: Metal Map Problems

Post by knorke »

yes, thats possible. not sure if by typemaps (i think not) but by making the water damage units. An example map that does that is Lava Highgrounds were the water is made to look/act like lava.

Your map idea seems quite special, what do you have in mind?
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