battle tech junk
Moderator: Moderators
Humm.......................
Well someone should bring it back, as seeing the Madcat is a meduim-light mech, whereas the Timber Wolf is a Meduim-heavy mech. You cant put that strong of armor or weapons on the Madcat. It's just way to puny, weak, and useless. BRING BACK THE BEAST!!!!!
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Well playing it in 3rd person view feels kind of like mw2 in some ways. Timberwolf, is the clan's name for the mech wile mad cat is what the innersphere given the name to the mech of the 'unkown invasion forces'.
I wish I could find some classic battle tech fans, that could help out with the mod in the vision of a RTS in the BT universe in large scales, and not the butchered crap the wizkids and MS pumped out over the last few years.
I wish I could find some classic battle tech fans, that could help out with the mod in the vision of a RTS in the BT universe in large scales, and not the butchered crap the wizkids and MS pumped out over the last few years.
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- Posts: 2
- Joined: 09 Aug 2005, 20:29
Classic BT
I'v got the BattleTech Technical Readouts 3025 3026 3050 3055 3057 3058 3060 as well as other FASA BT books and can provide accurate info on the many Mechs, Battlearmor, Vehicles, Dropships, Jumpships, warships, air/aerospace craft, personal equipment... and some level 3 stuff (X pulse lasers, ER Pulse lasers, ICE mechs)
Last edited by FatMonkey13 on 17 Aug 2005, 03:07, edited 1 time in total.
Down with junk!
I've played MW2 and the Timberwolf(AKA-Madcat) is a whole lot stonger, bigger, heavyer, and can take beifer weapons and more junk. The Madcat from MW3 and forgive me for saying MW4 is like a puny little tin can.
By the way how did "Microsoft ever get the rights to MW?"
Bring back the beasts from the past in their glory.
Oh Bobthedinosaur, aren't you working on a mechwars mod? Could you make the ppc(I think thats what it was called: the super blue-ball energy weapon), and put it in the Marader model(I think the Marader IIAC from MW2) and test it in game. I love to see that weapons power again.
By the way how did "Microsoft ever get the rights to MW?"
Bring back the beasts from the past in their glory.
Oh Bobthedinosaur, aren't you working on a mechwars mod? Could you make the ppc(I think thats what it was called: the super blue-ball energy weapon), and put it in the Marader model(I think the Marader IIAC from MW2) and test it in game. I love to see that weapons power again.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Hi, nice....
include some front mission 3/front mission 4 gameplay aspect to... such as
Partial damage (hull damage when reach max will disable entire aspect, hull partial damage will disable hull weapon/jamming system or reducing sight , left hand damage will disable the left hand's weapon.. same case with right hand, and leg damage will immobilize the unit)..... plus multi speed (mini wheeled mode in urban warfare/smoothe terrain).... Sure pilot eject feature will even better .... and twentysome special move such as 'double shot' and ROFUP (Rate of fire up 1,3x) as well as zoom-I (TI zoom improve accuracy) etc etc
Now its time to run and cry to spring developer
include some front mission 3/front mission 4 gameplay aspect to... such as
Partial damage (hull damage when reach max will disable entire aspect, hull partial damage will disable hull weapon/jamming system or reducing sight , left hand damage will disable the left hand's weapon.. same case with right hand, and leg damage will immobilize the unit)..... plus multi speed (mini wheeled mode in urban warfare/smoothe terrain).... Sure pilot eject feature will even better .... and twentysome special move such as 'double shot' and ROFUP (Rate of fire up 1,3x) as well as zoom-I (TI zoom improve accuracy) etc etc
Now its time to run and cry to spring developer

- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- gunhamster
- Posts: 6
- Joined: 14 Aug 2005, 22:10
looks good... 
im here to help


im here to help


Last edited by gunhamster on 14 Aug 2005, 22:28, edited 3 times in total.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
If I may add my two cents worth: PLEASE do not shortchange the little guys of Battletech! You see hardly any vehicles, infantry, or planes (think Alacorn, Sulla, Avar, Manticore, Asshur, Gnome and other battle armor) in the Mechwarrior games. Mechs get all the glory there and I think it's a shame.
also I'd love to help, but it'd be advisory and small stuff, because having responsibilities makes me... not so responsible
also I'd love to help, but it'd be advisory and small stuff, because having responsibilities makes me... not so responsible
Re: Humm.......................
They're the same mech. One is what the Inner Sphere knows them as, the other is what the Clanners call them. I hope you were tired or drugged when posting that.TA 3D wrote:Well someone should bring it back, as seeing the Madcat is a meduim-light mech, whereas the Timber Wolf is a Meduim-heavy mech. You cant put that strong of armor or weapons on the Madcat. It's just way to puny, weak, and useless. BRING BACK THE BEAST!!!!!
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31