Beherith wrote:No no no and no. This is a fallacious argument. Remember last time when I requested you to name maps that are "broken" cause of bad wind values? And noone named a single one?
A lot of maps are either wind maps or solar maps. What's the point of having 2 seperate energy sources if one is going to be plain better most of the time?
Please name me some decent maps that are unplayable in your selected mod because of gravity values.
None yet because we know certain changes to CA would make them unplayable. We're unable to balance impulse because of this and now we've got blastwings doing a lot of their damage with shrapenel, the distance it flies is affected by gravity. Variable gravity makes this unbalanceable too.
Previously it was requested to allow mods to ignore typemaps as well, yet there arent any maps that you dont play specifically because it has a "bad" typemap.
Maps with unit speed changing typemaps. They just remove about 1/2 the viable units. Centerrock and Xanteterra are the worst for this.
You already hinted at mex normalization. So one by one, in your great wisdom, you have decided to remove each and every tool a mapmaker can use to mix up a flat balance.
I don't think I did.
On charlie wind (10-25 in new version): The ralphie decided that he wanted his map to feature easily obtainable energy. Its just like having 2.5 mexes instead of 2.0 or 1.8 or whatever. He chose to enhance gameplay with this factor. It does not break the game, it doesnt make it unplayable, it just makes it slightly different. This is like SC maps with 2 gas on your main. Its a mappers choice and should be respected as such.
It might not break BA but the excessive wind made CA silly.