How should CA be governed?

How should CA be governed?

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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

How should CA be governed?

Post by MidKnight »

some choice quotes:
Yeah you got chaos cause nobody has a defined role and responsibility and jurisdiction.
suggestion: CA needs to become a dictatorship
half agree.
Not dictatorship but a more defined hierarchy with 1 top guy that has veto power over anything and several others that are heads of departments like gfx balance advertisement and they would have veto power in those departments.
Under them will be the regular contributors.
Heads of departments can vote to kick head guy with a very large majority and regular contributors can vote out heads of departments with a very large majority.
How should CA be governed? At this moment, major game decisions are semi-democratic. We use this site:
http://gov.caspring.org
To vote on stuff. People receive a number of votes based on the amount of work they do and how they contribute to CA.

Any objections? Any suggestions? Any discussions?
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: How should CA be governed?

Post by MidKnight »

My personal opinion is that, while titles, areas of jurisdiction, and task lists for individual devs is nice, a definite hierarchy or one supreme leader would only lead to trouble.

Right now, CA has a very ideal form of govenrment: anybody who wants to can gain power and influence, and the people who do the most work gain the most power over game decisions. However, nobody has enough power to decide the fate of the game, and mony decisions are decided by someone working on and implementing their solution, rather than a long period of bickering to no avail. :P
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: How should CA be governed?

Post by Gota »

MidKnight wrote:My personal opinion is that, while titles, areas of jurisdiction, and task lists for individual devs is nice, a definite hierarchy or one supreme leader would only lead to trouble.

Right now, CA has a very ideal form of govenrment: anybody who wants to can gain power and influence, and the people who do the most work gain the most power over game decisions. However, nobody has enough power to decide the fate of the game, and mony decisions are decided by someone working on and implementing their solution, rather than a long period of bickering to no avail. :P
Yep..I agree.
But you have to have someone guiding the project and you have to sometimes have someone that will say "no the stuff you did is not high quality enough improve it so and so and it will be added" or "Since we are moving towards this and this and the game will be like this and this this piece of work is not very useful to CA,if you modify it a bit like this and this it will go in".

Have contributions of people be listed and have people
that will guide the project in a general direction.
Obviously these people will be influenced by the suggestions of the lower members and will represent the general spirit of how ca should be while still having the power to turn down individual work sometimes if it is not up to standards or has any relevance to the project.
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