std:bad_alloc
Moderator: Moderators
- ChaosMonkey
- Posts: 180
- Joined: 06 Jul 2009, 21:21
Re: std:bad_alloc
i remember this error from ages ago i think u need to update graphics drivers maybe
Re: std:bad_alloc
No, I have the latest drivers installed, and I've tried with 3 different drivers at the moment.
I tried to create a stacktrace but gdb did not work for me.
I tried to create a stacktrace but gdb did not work for me.
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: std:bad_alloc
Did you try other [map|mod|AI]?
Re: std:bad_alloc
I've tried 10 maps, XTA, BA, NOTA, EvolutionRTS, and ALL ais (even void ais)
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: std:bad_alloc
How many memory you have? How much can spring use?
Re: std:bad_alloc
2Gb Ram, for the second question I don't know.
Re: std:bad_alloc
SOLVED: It was a running process. Although I don't know what it is specifically, it could be:
nvmixer.exe, nvidia audio integrated interface;
CTxxx.exe ("xxx" means several processes), Creative Audio related process;
gditray.exe, gdi is a font smoother
nvmixer.exe, nvidia audio integrated interface;
CTxxx.exe ("xxx" means several processes), Creative Audio related process;
gditray.exe, gdi is a font smoother
Re: std:bad_alloc
Ok, now I got the definitive solution: the problem is ONLY related to gditray.exe.
Re: std:bad_alloc
yeah.. thanks! 
what is this gditray.exe?
maybe it would be worth it trying to find out why it possibly makes spring crash.
I have the feel that it would be good to fill a well written mantis report about this, with one or two infologs, explanation of the whole story, and info about this programm, and stuff about it that may interfere with spring. eg, does it use springs defualt port? (just an example, i guess it wont be as easy as this).

what is this gditray.exe?
maybe it would be worth it trying to find out why it possibly makes spring crash.
I have the feel that it would be good to fill a well written mantis report about this, with one or two infologs, explanation of the whole story, and info about this programm, and stuff about it that may interfere with spring. eg, does it use springs defualt port? (just an example, i guess it wont be as easy as this).
Re: std:bad_alloc
gditray.exe is GDI++, a japanese C++ compiled program designed to smooth windows characters to look like mac ones.
Here's the link:
http://www.aqua-soft.org/forum/index.ph ... opic=48069
Here's the link:
http://www.aqua-soft.org/forum/index.ph ... opic=48069
Re: std:bad_alloc
hmm... this is just a forum with a link to a page where you cna download the binary. doing a short search, i was not able to find a project page or source code or similar. though it was really a short search, and i am tired 

Re: std:bad_alloc
Lol, it's really weird. This time I closed gditray.exe and got the error. Then, I closed CTxxx.exe files and it works like a charm. I can't understand why sometimes it's the first files and sometimes the second.